Template:AMD Radeon Rx M2xx
Model (Codename) |
Launch | Architecture (Fab) |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TDP | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) | Texture (GT/s) | Pixel (GP/s) | Size (GiB) | Bus type & width |
Clock (MT/s) | Band- width (GB/s) | |||||
Radeon R5 M230 (Jet Pro) |
January 2014 | GCN 1st gen (28 nm) |
320:20:8:5 | 780 855 |
3.4 | 17.1 | 547 | 2 4 |
DDR3 64-bit |
2000 | 16 | Unknown |
Radeon R5 M255 (Jet Pro) |
June 2014 | 320:20:8:5 | 925 940 |
7.5 | 18.8 | 601 | 2 4 |
DDR3 64-bit |
2000 | 16 | Unknown | |
Radeon R7 M260 (Topaz) |
June 2014 | 384:24:8:6 | 620 980 |
5.7 7.8 |
17.2 23.5 |
549.1 752.6 |
2 4 |
DDR3 64-bit |
1800 2000 |
14.4 16 |
Unknown | |
Radeon R7 M260X (Opal) |
June 2014 | 384:24:8:6 | 620 715 |
5.7 | 17.2 | 549 | 2 4 |
GDDR5 128-bit |
4000 | 64 | Unknown | |
Radeon R7 M265 (Opal XT) |
May 2014 | 384:24:8:6 | 725 825 |
6.6 | 19.8 | 633.6 | 2 4 |
DDR3 64-bit |
1800 2000 |
14.4 16 |
Unknown | |
Radeon R9 M265X (Venus Pro) |
May 2014 | 640:40:16:10 | 575 625 |
10 | 25 | 800 | 2 4 |
GDDR5 128-bit |
4500 | 72 | Unknown | |
Radeon R9 M270X (Venus XT) |
May 2014 | 640:40:16:10 | 725 775 |
12.4 | 31 | 992 | 2 4 |
GDDR5 128-bit |
4500 | 72 | Unknown | |
Radeon R9 M275X (Venus XTX) |
May 2014 | 640:40:16:10 | 900 925 |
14.8 | 37 | 1184 | 2 4 |
GDDR5 128-bit |
4500 | 72 | 50 W | |
Radeon R9 M280X (Saturn XT) |
February 2015 | GCN 2nd gen (28 nm) |
896:56:16:14 | 1000 1100 |
17.6 | 61.6 | 1792 | 2 4 |
GDDR5 128-bit |
6000 | 96 | ~75 W |
Radeon R9 M290X (Neptune XT) |
May 2014 | GCN 1st gen (28 nm) |
1280:80:32:20 | 850 900 |
28.8 | 72 | 2176 2304 |
4 | GDDR5 256-bit |
4800 | 153.6 | 100 W |
Radeon R9 M295X (Amethyst XT) |
November 2014 | GCN 3rd gen (28 nm) |
2048:128:32:32 | 750 800 |
25.6 | 102.4 | 3276.8 | 4 | GDDR5 256-bit |
5500 | 176 | 250 W |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified Shaders : Texture Mapping Units : Render Output Units
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