Langbahn Team – Weltmeisterschaft

Template:AMD Radeon Rx 400

Model
(Codename)
Release Date
& Price
Architecture
Fab
Transistors
& Die Size
Core Fillrate[a][b][c] Processing power[a][d]
(GFLOPS)
Memory TBP Bus interface
Config[e] Clock[a] (MHz) Texture (GT/s) Pixel (GP/s) Single Double Size (GiB) Bus type
& width
Clock (MT/s) Band-
width (GB/s)
Radeon R5 430
(Oland Pro)[1][2]
June 30, 2016
OEM
GCN 1st gen
28 nm
1040×106
90 mm2
384:24:8
6 CU
730
780
17.52
18.72
5.84
6.24
560
599
37.4
40
1
2
DDR3
GDDR5
64-bit
1800
4500

28.8
36

50 W PCIe 3.0 ×8
Radeon R5 435
(Oland)[1][3]
320:20:8
5 CU
1030 20.6 8.24 659 41.2 2 DDR3
64-bit
2000 16
Radeon R7 430
(Oland Pro)[4][5]
384:24:8
6 CU
730
780
17.52
18.72
5.84
6.24
560
599
37.4
40
1
2
4
DDR3
GDDR5
128-bit
1800
4500

28.8
72

Radeon R7 435
(Oland)[4][6]
320:20:8
5 CU
920 18.4 7.36 589 36.8 2 DDR3
64-bit
2000 16
Radeon R7 450
(Cape Verde Pro)[4][7]
1500×106
123 mm2
512:32:16
8 CU
1050 33.6 16.8 1075 65.2 2
4
GDDR5
128-bit
4500 72 65 W PCIe 3.0 ×16
Radeon RX 455
(Bonaire Pro)[4][8]
GCN 2nd gen
28 nm
2080×106
160 mm2
768:48:16
12 CU
50.4 1613 100.8 2 6500 104 100 W
Radeon RX 460
(Baffin)[9][10][11][12][13]
August 8, 2016
$109 USD(2 GB)
$139 USD(4 GB)
GCN 4th gen
GloFo
14LPP[14][f]
3000×106
123 mm2
896:56:16
14 CU
1090
1200
61
67.2
17.4
19.2
1953
2150
122
132
2
4
7000 112 <75 W PCIe 3.0 ×8
Radeon RX 470D
(Ellesmere)[16]
October 21, 2016
CNY ¥1299
(China Only)
5700×106
232 mm2
1792:112:32
28 CU
926
1206
103.7
135.1
29.6
38.6
3319
4322
207
270
4 GDDR5
256-bit
224 120 W PCIe 3.0 ×16
Radeon RX 470
(Ellesmere Pro)[9][11][12]
August 4, 2016
$179 USD
2048:128:32
32 CU
118.5
154.4
3793
4940
237
309
4
8
6600 211
Radeon RX 480
(Ellesmere XT)[17][18][19][20]
June 29, 2016
$199 USD (4 GB)
$239 USD (8 GB)
2304:144:32
36 CU
1120
1266
161.3
182.3
35.8
40.5
5161
5834
323
365
7000
8000
224
256
150 W
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
  6. ^ GlobalFoundries' 14 nm 14LPP FinFET process is second-sourced from Samsung Electronics.[15]