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A [[ZX Spectrum]] and [[Commodore 64]] [[video game]] based on the book was released by [[Puffin Books]] in 1984.<ref>{{cite web|url=http://www.thehouseofgames.net/index.php?t=10&id=271 |title=Forest of Doom (1984) review for Commodore 64 and ZX Spectrum |publisher=Thehouseofgames.net |date= |accessdate=2013-12-12}}</ref><ref>{{cite web|url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001842 |title=Forest of Doom, The |publisher=World of Spectrum |date= |accessdate=2013-12-12}}</ref>
A [[ZX Spectrum]] and [[Commodore 64]] [[video game]] based on the book was released by [[Puffin Books]] in 1984.<ref>{{cite web|url=http://www.thehouseofgames.net/index.php?t=10&id=271 |title=Forest of Doom (1984) review for Commodore 64 and ZX Spectrum |publisher=Thehouseofgames.net |date= |accessdate=2013-12-12}}</ref><ref>{{cite web|url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001842 |title=Forest of Doom, The |publisher=World of Spectrum |date= |accessdate=2013-12-12}}</ref>


The gamebook was also converted into a 40-page [[d20 System]] role-playing adventure by Jamie Wallis. It was published by Myriador in 2004.<ref>{{cite web|url=http://www.sfandfantasy.co.uk/php/detailsm.php?reference=78120|title=SFandFantasy.co.uk - Forest of Doom. 2004|accessdate=23 August 2014}}</ref>
The gamebook was also converted into a 40-page [[d20 System]] role-playing adventure by Jamie Wallis. It was published by Myriador in 2004<ref>{{cite web|url=http://www.sfandfantasy.co.uk/php/detailsm.php?reference=78120|title=SFandFantasy.co.uk - Forest of Doom. 2004|accessdate=23 August 2014}}</ref> and reissued in [[pdf]] format by Greywood Publishing in 2008.<ref>{{cite web|url=http://rpggeek.com/rpgitem/61690/forest-doom|title=Forest of Doom - RPG Geek|accessdate=23 August 2014}}</ref>


==See also==
==See also==

Revision as of 10:40, 23 August 2014

The Forest of Doom
The original Puffin Books cover (1984).
File:Ff8wizard.jpg
The Wizard Books cover version (2002).
AuthorIan Livingstone[1]
IllustratorRuss Nicholson and Malcolm Barter[1]
Cover artist
SeriesFighting Fantasy
  • Puffin number: 3
  • Wizard number: 8
GenreFantasy
Location: Allansia, Titan
Publication date
  • Puffin: 1983[1]
  • Dell/Laurel-Leaf: 1984[1]
  • Wizard: 2003
ISBN[[Special:BookSources/%7F%27%22%60UNIQ--templatestyles-0000000A-QINU%60%22%27%7F%3Cdiv+class%3D%22plainlist%22%3E%3Cul%3E%3Cli%3EPuffin%3A+ISBN+0-14-031604-3%3C%2Fli%3E%3Cli%3EWizard%3A+ISBN+1-84046-429-1%3C%2Fli%3E%3C%2Ful%3E%3C%2Fdiv%3E |
  • Puffin: ISBN 0-14-031604-3
  • Wizard: ISBN 1-84046-429-1
]] Parameter error in {{ISBNT}}: invalid character

The Forest of Doom is a single-player adventure gamebook written by Ian Livingstone, and illustrated by Malcolm Barter. Originally published by Puffin Books in 1983, the title is the third gamebook in the Fighting Fantasy series, and the first of several to feature the character Yaztromo. It was later republished by Wizard Books in 2002. The gamebook was also adapted into a video game.

Rules

Plot

The Forest of Doom is a fantasy scenario in which the hero undertakes a quest through a perilous forest to find the missing pieces of a magic warhammer that can help the dwarves in their war with the trolls.[1]

Only the mad or the very brave would willingly risk a journey into Darkwood Forest. Yet it is here you must go to find the missing pieces of the legendary Hammer of Stonebridge. Fashioned by the Dwarves many ages ago, only the warhammer can protect peaceful Stonebridge against its ancient doom.

Warned of the monstrous creatures that lurk in Darkwood’s tangled forest, you must first find Yaztromo, the master mage, whose magic may help protect you. But time is short. Can you restore the Hammer before the Trolls destroy Stonebridge for ever?

The player takes the role of an adventurer on a quest to retrieve a magical warhammer for the dwarves of the village of Stonebridge, which has apparently been stolen and hidden in separate pieces by goblins in Darkwood Forest.

Reception

Marcus L. Rowland reviewed The Forest of Doom for the June 1983 issue of White Dwarf, rating the title a 10 out of a possible 10. Rowland suggested that only "[r]eally stupid players" would try to loot the home of the mage, because they "will not like the consequences", and noted the lethality of the forest area with "some encounters being survivable only by luck or remarkably good combat rolls, while others can be settled without any conflict".[2]

In other media

A ZX Spectrum and Commodore 64 video game based on the book was released by Puffin Books in 1984.[3][4]

The gamebook was also converted into a 40-page d20 System role-playing adventure by Jamie Wallis. It was published by Myriador in 2004[5] and reissued in pdf format by Greywood Publishing in 2008.[6]

See also

References

  1. ^ a b c d e Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 365-366. ISBN 0-87975-653-5.
  2. ^ Rowland, Marcus (June 1983). "Open Box". White Dwarf (42). Games Workshop: 16.
  3. ^ "Forest of Doom (1984) review for Commodore 64 and ZX Spectrum". Thehouseofgames.net. Retrieved 2013-12-12.
  4. ^ "Forest of Doom, The". World of Spectrum. Retrieved 2013-12-12.
  5. ^ "SFandFantasy.co.uk - Forest of Doom. 2004". Retrieved 23 August 2014.
  6. ^ "Forest of Doom - RPG Geek". Retrieved 23 August 2014.