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PQ: Practical Intelligence Quotient

PQ: Practical Intelligence Quotient
Developer(s)Now Production
O-Two
Publisher(s)
Platform(s)PlayStation Portable
Release
  • JP: May 26, 2005
  • NA: January 11, 2006
  • EU: July 14, 2006
Genre(s)Puzzle game
Mode(s)Single-player

PQ: Practical Intelligence Quotient, also known as simply PQ, is a puzzle game for the PlayStation Portable. The game is known in Japan as Intelligent License (インテリジェント・ライセンス, Interijento Raisensu).

PQ is notable for being the first published game from D3 Publisher in North America.[1]

A sequel to this game, PQ2: Practical Intelligence Quotient 2, was released in 2006-2007.

Gameplay

The game's framework is centered on discovering the player's "practical intelligence quotient," by completing a test consisting of 100 puzzles. The player controls a white, human-like avatar who can interact with the game world. The puzzles are all logic-based, and include a variety of tasks, from rearranging blocks to avoiding security guards to operating machinery. In most of the levels, an exit must be reached to complete that stage.

After clearing all 100 levels, the player's score is determined based on how long each stage took, among other variables. The player's PQ could be taken online and be compared with other players' scores (a high score table was also available online). [2]

Reception

The game received "average" reviews according to the review aggregation website Metacritic.[3] IGN called PQ a "deep, involving puzzle game".[9] GameSpot noted that while the game has some "deliberate and challenging puzzles", one has to be "willing to look past an interface that is occasionally awkward".[2]

References

  1. ^ Surette, Tim (January 11, 2006). "PQ for PSP tests retail". GameSpot. Red Ventures. Retrieved August 14, 2022.
  2. ^ a b c Davis, Ryan (January 11, 2006). "PQ: Practical Intelligence Quotient [date mislabeled as "May 17, 2006"]". GameSpot. Red Ventures. Archived from the original on January 15, 2006. Retrieved August 14, 2022.
  3. ^ a b "PQ: Practical Intelligence Quotient for PSP Reviews". Metacritic. Red Ventures. Retrieved August 14, 2022.
  4. ^ Edge staff (August 2005). "Intelligent License [JP Import]". Edge. No. 152. Future plc. p. 97.
  5. ^ EGM staff (March 2006). "PQ: Practical Intelligence Quotient". Electronic Gaming Monthly. No. 201. Ziff Davis. p. 114.
  6. ^ "PQ: Practical Intelligence Quotient". Game Informer. No. 154. GameStop. February 2006. p. 112.
  7. ^ Theobald, Phil (January 9, 2006). "GameSpy: PQ: Practical Intelligence Quotient". GameSpy. IGN Entertainment. Retrieved August 15, 2022.
  8. ^ Bedigian, Louis (January 27, 2006). "PQ: Practical Intelligence Quotient - PSP - Review". GameZone. Archived from the original on October 6, 2008. Retrieved August 15, 2022.
  9. ^ a b Castro, Juan (January 12, 2006). "PQ: Practical Intelligence Quotient". IGN. Ziff Davis. Retrieved August 14, 2022.
  10. ^ "PQ: Practical Intelligence Quotient". Official U.S. PlayStation Magazine. No. 102. Ziff Davis. March 2006. p. 96.
  11. ^ Sanches, Joao Diniz (July 19, 2006). "PQ: Practical Intelligence Quotient". Pocket Gamer. Steel Media Ltd. Retrieved August 15, 2022.
  12. ^ D'Aprile, Jason (March 31, 2006). "PQ: Practical Intelligence Quotient Review". X-Play. G4TV. Archived from the original on June 28, 2006. Retrieved August 15, 2022.
  13. ^ Crumm, David; Crumm, Benjamin (February 4, 2006). "'PQ'". Detroit Free Press. Gannett Company. Archived from the original on March 20, 2014. Retrieved August 14, 2022.