Langbahn Team – Weltmeisterschaft

Malta Storm

Malta Storm
Developer(s)Simulations Canada
Publisher(s)Simulations Canada
Platform(s)Amiga, Atari ST, DOS
Release1989
Genre(s)Turn-based strategy

Malta Storm, subtitled "The Axis Siege of Malta", is a 1989 video game published by Simulations Canada that simulates the battle for the central Mediterranean during World War II.

Gameplay

Malta Storm is an operational and strategic game in which the Axis powers attempt to take control of the central Mediterranean by defeating the British forces on the island of Malta.[1] The game also covers the later stages of the war after the end of the siege.[2]

The game can be a two-player alternating turn contest, or a one-player game where the computer can play either the Axis or Allied side.[3]

Game box, floppy disk and hex grid map

As with many Simulations Canada computer games, the game is text-only, and a hex grid map and counters are packaged with the game to allow the players to see visually what is happening in the game.

Publication history

Simulations Canada had started in the 1970s publishing board wargames. With the rise of the personal computer in the early 1980s, SimCan began to create text-only computer wargames that included a hex grid map and counters. One of these was Malta Storm, created by Stephen Newberg, programmed by Robert Crandall and published in 1989 with box art by John Kula.

Reception

Sam Punnett reviewed the game for Computer Gaming World, and stated that "As a pure entertainment product, many will feel the limitations placed by Malta Storm's design and lack of chrome makes it a less than desirable game for the casual gamer. As a command study, however, Malta Storm has plenty to offer aficionados of military history who are more concerned with strategy than presentation."[1]

Reviews

References

  1. ^ a b Punnett, Sam (September 1990). "Storm In The Mediterranean: Simulations Canada's Malta Storm". Computer Gaming World. Vol. 1, no. 74. pp. 22, 73.
  2. ^ "Amiga Britannica: The History of Britain Through Amiga Games". Amiga Point of View. November 2008. p. 61.
  3. ^ "SimCan News". Computer Gaming World. March 1990. p. 58.
  4. ^ https://spotlightongames.com/list/reviews.html