Langbahn Team – Weltmeisterschaft

Global Commander

Global Commander
Developer(s)Martech
Publisher(s)Martech, Datasoft
Platform(s)Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Release
Genre(s)Real-time strategy
Mode(s)Single-player

Global Commander (known as The Armageddon Man in Europe) is a computer game developed by Martech in 1987 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

Gameplay

Global Commander is a game in which the player must prevent conflict between the 16 nations of the U.N.N., each with its own level of technology and natural resources. The player's nation can use laser-defense satellites to stop missile attacks launched between nations, as well as three reconnaissance satellites to track military activity. The player receives memos when one nation makes a demand of another, and the player is also able to scan radio frequencies to detect coded messages.[1]

Reception

Computer Gaming World criticized Global Commander's music and lack of a save option. It concluded that "the game can be entertaining, but overall, the inconveniences may outweigh the advantages".[2] A 1992 survey in the magazine of wargames with modern settings gave the game two stars out of five, stating that "it bears little resemblance to reality and has limited entertainment value",[3] and a 1994 survey gave it one star.[4] The game was reviewed in 1988 in Dragon #140 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1]

Reviews

References

  1. ^ a b Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (December 1988). "The Role of Computers". Dragon (140): 74–79.
  2. ^ Brooks, M. Evan (September 1988). "Global Commander" (PDF). Computer Gaming World. No. 51. p. 23. Archived (PDF) from the original on 29 March 2016. Retrieved 23 April 2016.
  3. ^ Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World. p. 120. Archived from the original on 2 December 2013. Retrieved 24 November 2013.
  4. ^ Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212. Archived from the original on 2019-12-14. Retrieved 2017-11-08.
  5. ^ "ACE Magazine Issue 02". November 1987.
  6. ^ "Archived copy". Archived from the original on 2016-04-16. Retrieved 2021-12-19.{{cite web}}: CS1 maint: archived copy as title (link)
  7. ^ "Commodore User Magazine Issue 49". October 1987.
  8. ^ "ZZap!64 Magazine Issue 031". November 1987.
  9. ^ "CVG Magazine Issue 072". October 1987.
  10. ^ "Aktueller Software Markt (ASM) Magazine (November 1987)". November 1987.
  11. ^ "The Games Machine Magazine Issue 08".