Animal Well
Animal Well | |
---|---|
Developer(s) | Shared Memory |
Publisher(s) | Bigmode |
Programmer(s) | Billy Basso |
Platform(s) | |
Release |
|
Genre(s) | Metroidvania, puzzle |
Mode(s) | Single-player |
Animal Well is a Metroidvania video game developed by Billy Basso and published by Bigmode. The player controls a blob and explores a labyrinth filled with animals. The game was released for Nintendo Switch, PlayStation 5, and Windows on May 9, 2024, and for Xbox Series X/S on October 17, 2024. It released to critical acclaim.
Gameplay
Animal Well revolves around exploration via nonlinear platforming and puzzle solving.[1] As in other Metroidvanias, the player collects gear which can be used to pass various obstacles. However, gear items often have many uses, not all of which will be immediately obvious.[2] The design does not typically engage in hand-holding, but rather encourages out-of-the-box thinking.[3] The player is not able to fight, unlike similar games.[4] Basso has stated that the map is "not nearly as big as some games, but it aims to be much denser."[5]
Animal Well is mechanically organised into four "layers", each of which offer additional complexity. They were designed to cater to different types of players, ranging from casual to more inquisitive. The layers must largely be completed sequentially, though the first layer alone is designed to be an enjoyable conclusion to the game.[6] They are:
- A straightforward playthrough of the main areas, collection of the four flames and completion of the main objective to reach the credits screen. The first layer is intended for all players.[6]
- Further puzzles to gain secret gear items, reaching hidden areas and exploring the majority of the map. The second layer ends with a second credits screen. Intended for "discovery and secret-oriented players", only the second layer is necessary to reach 100% achievements or trophies.[6]
- Additional challenges which introduce alternate reality game (ARG) elements; one puzzle in particular required at least fifty players to collaborate to solve it, as each player of the game was only given a partial solution.[7] This culminates in a new secret area. It was intended for the wider community to solve collaboratively.[6]
- A puzzle involving items only unlockable through repeat playthrough challenges, such as speedrunning, which are maintained across save files. These collectively offer clues which lead to a final ending.[8] The final puzzles were intended to take potentially 10 years to solve;[9] in practice they were solved by the community in the first month after release.[10]
Development and release
Animal Well was developed by Billy Basso, a professional game programmer from Chicago.[11] Before working on Animal Well, Basso had worked for other game studios including NetherRealm Studios and Phosphor Games.[6] Basso began developing the game in 2017 as a hobby project, and shifted to working on it fulltime in 2022.[6] Basso pulled creative inspiration from survival horror games, "flip screen" Commodore 64 games, Super Mario Bros. 2 and 3, The Witness, Tunic, and Fez.[11][6][12][13]
Basso developed the engine from scratch in C++, wanting to free himself from working in the limitations of third-party engines like Unity and Unreal.[14] The engine has low latency, allowing for precise platforming.[15] The gameplay code was written into its own DLL that can be recompiled while the game is running.[14] Basso used a limited color palette when designing the artwork.[11] Sprites were drawn and animated using Aseprite, and some animations are procedurally generated by the game.[14] Basso felt the procedurally generated animation helped the game appear unsettling, and helped set the game apart from the traditional sprite stretching and screen shaking effects used in other indie games.[14] To give the game a sense of depth, the graphics engine makes heavy use of particle systems, fluid simulations for smoke and water, normal mapping, and dynamic lighting, all rendered in different layers.[14][15] The game runs at an internal resolution of 320×180.[14]
Basso constructed the game's architecture to frustrate data mining efforts, and prevent the game's "deeper layer" puzzles being solved via this method. As it was a novel engine, there were no existing tools to unpack it at launch. Basso deliberately did not leave text or strings in the code, with animation files and other assets identified using numbers alone. The game includes collectable items stored in unreachable areas, that lock the player out of further progression if picked up. It was Basso's goal to make it harder to hack the game than it was to simply figure out the puzzles. His effort was successful, as the game's harder secrets were found via normal methods first, in the first month after launch.[16][17] Basso believed that some puzzles would take 10 years to solve and so constructed the game to be as widely compatible as possible, in the hope that future computers would still be able to easily run it.[18] He initially stated that there were only three layers,[19] but a hidden fourth layer was discovered after the game's release.[20]
Basso worked with Adleman for marketing. He eventually partnered with Bigmode for publishing, a publishing house run by YouTuber Jason Gastrow (videogamedunkey).[13] In January 2023, Gastrow announced that Animal Well would be the first game released by Bigmode.[21] The game was released for Nintendo Switch, PlayStation 5, and Windows on May 9, 2024,[22] and Xbox Series X and Series S consoles on October 17, 2024.[23]
Reception
Aggregator | Score |
---|---|
Metacritic | (PC) 91/100[24] (Switch) 90/100[24] (PS5) 88/100[24] |
OpenCritic | 98% recommend[25] |
Publication | Score |
---|---|
Destructoid | 10/10[26] |
Digital Trends | 4/5[27] |
Eurogamer | 5/5[28] |
Game Informer | 9/10[29] |
GameSpot | 9/10[30] |
GamesRadar+ | 4.5/5[31] |
IGN | 9/10[32] |
Nintendo Life | 10/10[33] |
Nintendo World Report | 8.5/10[34] |
PC Gamer (US) | 90/100[35] |
Push Square | 8/10[36] |
Shacknews | 8/10[37] |
The Guardian | 5/5[38] |
Animal Well was praised by critics for the Windows and Nintendo Switch versions based on 31 and seven reviews respectively while receiving "generally favorable" reviews for the PlayStation 5 version based on 14 reviews, according to review aggregator website Metacritic.[24] 98% of critics recommended the game according to OpenCritic.[25]
Jamie Moorcroft-Sharp of Destructoid praised the game for its expansive content and multitude of secrets, giving it a perfect score and stating that Animal Well is "packed with more things to do and secrets to find than most other games".[26] Christian Donlan from Eurogamer lauded the game's immersive exploration, calling it "an astonishingly rich Metroidvania".[28]
Richard Wakeling from GameSpot highlighted the game's unique take on traditional items, visual design, and neon-soaked world, awarding it a score of 90 and noting that the game "might look antiquated and familiar at first glance, but this well is cavernous and unpredictable".[30] Shaun Prescott from PC Gamer also gave it a 90, calling it "a sleep-destroying puzzle metroidvania of baffling depth".[35] Rebekah Valentine from IGN awarded Animal Well a 9/10, describing it as "a beautiful, multi-layered puzzle box that's both fun to simply play around with, and an utter delight to slowly crack open".[32]
The game was also noted for its extremely small file size compared to many other modern games, with the PC version at around 33 MB. While the PlayStation 5 version is over 100 MB, most of that size can be attributed to a single high resolution image used in the console's UI.[39]
Awards
Year | Ceremony | Category | Result | Ref. |
---|---|---|---|---|
2024 | Golden Joystick Awards | Ultimate Game of the Year | Nominated | [40][41] |
Best Indie Game | Nominated | |||
PC Game of the Year | Nominated | |||
The Game Awards 2024 | Best Independent Game | Nominated | [42] | |
Best Debut Indie Game | Nominated | |||
Australian XR Festival | Best in Console Gaming | Won | [43] | |
Best in the World | Won |
References
- ^ Peltz, Jon (June 27, 2022). "Animal Well preview: a beautiful pixelated Metroidvania". NME. Retrieved January 9, 2023.
- ^ Frushtick, Russ (May 9, 2024). "Animal Well is the ultimate scavenger hunt, just don't spoil it for yourself". Polygon.
- ^ Stone, Thom (June 19, 2024). "Animal Well Review". Gamecritics.com.
- ^ Valentine, Rebekah (May 9, 2024). "Animal Well Review". IGN.
- ^ Basso, Billy (February 10, 2022). "The secrets of Animal Well, coming to PS5". PlayStation.Blog. Retrieved January 9, 2023.
- ^ a b c d e f g Fuller, Matt (May 7, 2024). "Interview: How Animal Well is using secrets and mysteries to be a different kind of Metroidvania". Thinky Games. Retrieved May 24, 2024.
- ^ Valentine, Rebekah (May 10, 2024). "Animal Well Contains a Hidden Puzzle That Requires at Least 50 People to Complete". IGN.
- ^ Monbleau, Timothy (June 11, 2024). "Every Layer Of Animal Well (And How To Solve It), Explained". Kotaku.
- ^ Evans-Thirlwell, Edwin (August 1, 2022). "'I'm doing puzzles that may take 10 years to solve': Animal Well, a mysterious video game time capsule". The Guardian.
- ^ "haseverythinginanimalwellbeenfoundyet". haseverythinginanimalwellbeenfoundyet.com.[better source needed]
- ^ a b c d prankster101 (September 30, 2022). "Interview with Billy Basso of Animal Well". Prankster101 Productions. Retrieved May 24, 2024.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ Bell, Lowell (May 9, 2024). "The Making Of: Animal Well, 2024's Most Unique Metroidvania". Time Extension. Retrieved May 29, 2024.
- ^ a b Hermanson, Nate (September 18, 2023). "Billy Basso on creating mysterious and mind-blowing Animal Well - PAX West 2023 hands-on/interview". Video Games Are Good. Retrieved May 29, 2024.
- ^ a b c d e f Kerr, Chris (February 22, 2022). "Creature feature: The surreal pixel art and animation of Animal Well". Game Developer. Retrieved May 29, 2024.
- ^ a b Basso, Billy (July 20, 2022). "How Animal Well taps into PS5 hardware to elevate 2D pixel-art platforming". PlayStation.Blog. Archived from the original on July 20, 2022. Retrieved May 10, 2024.
- ^ Valentine, Rebekah (August 22, 2024). "How Datamining Has Changed the Landscape of Video Game Puzzle and Secret Design". IGN.
- ^ Totilo, Stephen (April 1, 2024). "Indie developer has a plan to keep parts of his game secret, even from data-miners". Game File.
- ^ Evans-Thirlwell, Edwin (August 1, 2022). "'I'm doing puzzles that may take 10 years to solve': Animal Well, a mysterious video game time capsule". The Guardian.
- ^ Monbleau, Timothy (June 11, 2024). "Every Layer Of Animal Well (And How To Solve It), Explained". Kotaku.
- ^ Monbleau, Timothy (June 11, 2024). "Every Layer of Animal Well (And How To Solve It), Explained". Kotaku. Retrieved December 6, 2024.
- ^ Wheeler, C. J. (January 9, 2023). "Intriguing pixel Metroidvania Animal Well has found a publisher". Rock, Paper, Shotgun. Retrieved January 9, 2023.
- ^ Romano, Sal (March 17, 2024). "Animal Well launches May 9". Gematsu. Retrieved March 17, 2024.
- ^ Lynn, Lottie (October 17, 2024). "Everything announced in Microsoft's October Xbox Partner Preview". Eurogamer. Retrieved October 22, 2024.
- ^ a b c d "Animal Well". Metacritic. Retrieved May 28, 2024.
- ^ a b "Animal Well Reviews". OpenCritic. May 9, 2024. Retrieved May 28, 2024.
- ^ a b Moorcroft-Sharp, Jamie (May 9, 2024). "Review: Animal Well". Destructoid. Retrieved May 9, 2024.
- ^ Colantonio, Giovanni (May 9, 2024). "Animal Well review: must-play Metroidvania is full of rewarding secrets". Digital Trends. Retrieved September 16, 2024.
- ^ a b Donlan, Christian (May 9, 2024). "Animal Well review - this one gets deep". Eurogamer. Retrieved May 9, 2024.
- ^ Wacholz, Charlie (May 2024). "Animal Well Review". Game Informer. Vol. 34, no. 366. Sunrise Publications. p. 76. Archived from the original on May 9, 2024.
- ^ a b Wakeling, Richard (May 9, 2024). "Animal Well Review - Going Deeper". GameSpot. Retrieved May 9, 2024.
- ^ Bailes, Jon (May 9, 2024). "Animal Well review: "An endlessly inventive Metroidvania with unfathomable depth"". GamesRadar+. Retrieved September 16, 2024.
- ^ a b Valentine, Rebekah (May 9, 2024). "Animal Well Review". IGN. Retrieved May 9, 2024.
- ^ Bowie, Nile (May 9, 2024). "Animal Well Review". Nintendo Life. Retrieved May 9, 2024.
- ^ Hilhorst, Willem (May 9, 2024). "ANIMAL WELL (Switch) Review". Nintendo World Report. Retrieved September 16, 2024.
- ^ a b Prescott, Shaun (May 9, 2024). "Animal Well review". PC Gamer. Retrieved May 9, 2024.
- ^ Tailby, Stephen (May 9, 2024). "Mini Review: Animal Well (PS5) - Mysterious Metroidvania a Pure Puzzle Box on PS Plus". Push Square. Gamer Network. Retrieved September 16, 2024.
- ^ Denzer, TJ (May 9, 2024). "Animal Well review: A deep and rich well". Shacknews. Retrieved September 16, 2024.
- ^ Parkin, Simon (June 8, 2024). "Animal Well – beautifully wrought indie underground adventure". The Guardian. Retrieved September 16, 2024.
- ^ Bailey, Dustin (May 14, 2024). "In an era of 100GB games, breakout Metroidvania hit Animal Well is only 34MB - so small that its 4K PS5 background is 'likely larger than the game'". GamesRadar+. Retrieved May 21, 2024.
- ^ West, Josh (October 4, 2024). "Astro Bot and Final Fantasy 7 Rebirth lead the shortlist for the Golden Joystick Awards 2024, nudging out Helldivers 2 and Balatro for the most nominations". GamesRadar+. Archived from the original on October 4, 2024.
- ^ Gardner, Matt (November 4, 2024). "2024 Golden Joysticks Unveils Intriguing Game Of The Year Shortlist". Forbes. Retrieved November 4, 2024.
- ^ Maas, Jennifer (November 18, 2024). "Game Awards Nominations 2024: 'Astro Bot,' 'Final Fantasy VII Rebirth' Lead With 7 Nods Each". Variety.
- ^ Anderson, Matthew (December 18, 2024). "Local Australian and Global Creative Superstars take home multiple trophies at the Australian XR Festival Awards 2024!:". Events for Gamers.