Talk:Alien: Isolation
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Missing info on editions and DLCs
I was told (on a forum) that this page had information on the different editions of the game (Nostromo Edition, etc.), and on the DLCs released for it, but there's jack squat here. One would guess that the information was removed for some reason, but that simply makes the article incomplete and unhelpful. — SMcCandlish ☏ ¢ 😼 18:10, 8 February 2019 (UTC)
- Editions I know of, so far (5):
- Original game (later rebranded Standard Edition) – bare game, no DLCs
- Nostromo Edition – incl. "Crew Expendable" DLC
- Ripley Edition – incl. "Crew Expendable" and "Last Survivor" DLCs; collectively these two DLCs are often referred to as the pre-order DLCs because of when and how they were made available (not as separate retail DLCs).
- The Collection – available via Mac App Store from Feral Interactive, and maybe via other means and for other platforms; presumably includes more DLCs, perhaps all of them. Update: Also available via Steam as Alien: Isolation Collection; the package there includes all of the DLCs listed below, except for "Deluxe Edition DLC". (Source: [1], but I'm not sure if that's a permanent URL or a temporary sale-offer page.)
- Deluxe Edition - incl. "Deluxe Edition DLC" and presumably some or all other DLCs. Steam refers to Digital Deluxe Edition and "Deluxe Edition DLC" [2], which seem to be the same product or parts of the same product. Steam's Deluxe Ed. includes "Deluxe Edition DLC", "Crew Expendable", and "Season Pass", but apparently not the rest of the DLCs listed below.
- DLCs I know of, so far (9, or maybe it's really 7):
- "Corporate Lockdown"
- "Crew Expendable"
- "Deluxe Edition DLC" – may not be a DLC but just a collective label for several DLCs (presumably also in this list) which happen to be included with Deluxe Edition.
- "Last Survivor"
- "Lost Contact"
- "Safe Haven"
- "Season Pass" – may not be a DLC, but something else; some old notes on Steam [3] say it consists of "5 add on packs to be released by March 2015", but it's unclear if that means 5 of the DLCs listed here, or 5 other things not listed here (and the "5" may include 1–2 pre-order DLCs, "Crew Expendable" and "Last Survivor"). At guess, I would think "Season Pass" is all the DLCs released up to that date. However, the Steam order page for the Collection edition lists all the DLCs separately as included, then also says "Season Pass" is included, casting doubt on WTF "Season Pass" actually is (and I'm not going to spend a bunch of money to answer the question). Other DLCs have more generic filenames (dlc_challengemode1.pkg, ... dlc_challengemode3.pkg)
- "The Trigger"
- "Trauma"
- I don't have any in-depth details on the DLCs (content, production, chron. order of storyline, etc.)
PS: To confuse matters further, some Steam Community forum posts suggest that the base game + "Season Pass" = Deluxe Edition [4], but I remain skeptical. Another thread [5] suggests that Collection is base game + pre-order DLCs (which seem to be only two particular DLCs, "Crew Expendable" and "Last Survivor", according to yet other material) + "Season Pass" and that this is everything; this interpretation suggests that "Deluxe Edition [DLC]" and "Season Pass" are both not actual DLCs, just particular packages of DLCs all of which are named in the list above.
— SMcCandlish ☏ ¢ 😼 18:23, 8 February 2019 (UTC); updated: 22:31, 9 February 2019 (UTC)- Found some more info by digging around on the right pages in the Steam app. There are exactly 7 DLCs. "Season Pass" is not a DLC; it's a collection of "Corporate Lockdown", "Lost Contact", "Safe Haven", "The Trigger", and "Trauma" (5 DLCs). "Deluxe Edition DLC" is not a DLC; it's a collection of "Season Pass" (the aforementioned list of 5 DLCs) plus the pre-order DLC "Crew Expendabale", so 6 DLCs in total. The Collection edition of the game (from Steam, anyway), includes all of that plus the other pre-order DLC, "Last Survivor", so all 7 DLCs. At the filename level, both of the pre-order DLCs are identified as belonging to the Nostromo Ed. ("Crew Expendable" is dlc_bspnostromo_twoteams.pkg, and "Last Survivor" is dlc_bspnostromo_ripley.pkg), but the Nostromo Ed. only actually included the first of those; it was Ripley Ed. that had both, before the larger packages were made available. The other DLCs just have the generic names "dlc_challengemode1.pkg" through "dlc_challengemode5.pkg".
I also found summaries of the DLC content in the Steam app; the game went on sale for about $12 for the whole set, so I bit the bullet. I'm not sure if these pages can be got at (for citation purposes) via the Steam website.
- "Crew Expendable": Prequel material that uses the location, characters, and timeframe of the original 1979 film; you play Ellen Ripley, Capt. Dallas, or engineer Parker trying to survive on the Nostromo.
- "Last Survivor": Prequel, and followup to "Crew Expendable". You play Ellen Ripley, sole human left aboard, trying to set the Nostromo's self-destruct and get to an escape shuttle.
- "Corporate Lockdown", the first DLC released separately. Uses the time-based Survivor Mode, and a new default player character, Ransome, who is well-armed, for more traditional FPS action, though survival-horror stealth strategy is also viable. Three maps, in a corporate facility at Sevastopol Station. Also includes strict Gauntlet Mode, in which one tries to survive without ever being killed, otherwise having to restart from the beginning.
- "Trauma", second retail DLC. Three maps, in the Sevastopol medical bays. Survivor Mode, with the default player character being the medic Lingard, with a stealth and health-packs focus.
- "Safe Haven", third retail DLC. Default player character is Hughes, with a balanced combat- and scavenging-oriented skill set. There is a single, extra-large map. This DLC introduced "Salvage Mode", in which the player ranges out from a safe-room location and tries to survive as long as possible.
- "Lost Contact", fourth retail DLC, second to use Salvage Mode. One large map at Sevastopol Station, with the default player character being the combat-oriented Axel, facing "ten waves of challenges", including other humans, and Working Joe androids.
- "The Trigger", fifth and apparently final retail DLC. Three Survivor Mode maps at Sevastopol; the default player character is the combat-focused Ricardo. The action is divided between explosives demolition, Alien Xenomorph avoidance, and Working Joe combat.
- Found some more info by digging around on the right pages in the Steam app. There are exactly 7 DLCs. "Season Pass" is not a DLC; it's a collection of "Corporate Lockdown", "Lost Contact", "Safe Haven", "The Trigger", and "Trauma" (5 DLCs). "Deluxe Edition DLC" is not a DLC; it's a collection of "Season Pass" (the aforementioned list of 5 DLCs) plus the pre-order DLC "Crew Expendabale", so 6 DLCs in total. The Collection edition of the game (from Steam, anyway), includes all of that plus the other pre-order DLC, "Last Survivor", so all 7 DLCs. At the filename level, both of the pre-order DLCs are identified as belonging to the Nostromo Ed. ("Crew Expendable" is dlc_bspnostromo_twoteams.pkg, and "Last Survivor" is dlc_bspnostromo_ripley.pkg), but the Nostromo Ed. only actually included the first of those; it was Ripley Ed. that had both, before the larger packages were made available. The other DLCs just have the generic names "dlc_challengemode1.pkg" through "dlc_challengemode5.pkg".
Original third-person was a compromise?
The article says that "Creative Assembly intended to make Alien: Isolation a third-person game, but used first-person to create a more intense experience."
However in this interview/documentary the developers state that the original third-person decision was partially due to the fact that first-person survivor horror was, at the time, a new space compared to third-person, so to get the project greenlit they compromised. They then later had to convince SEGA and such that first-person worked better.
Worth updating in the article, maybe?
PJB3005 (talk) 07:46, 2 April 2021 (UTC)
The use of a collapsed table in this article for the awards section would seem to fail MOS:DONTHIDE and thereby fail accessibility standards. Have standards changed again to allow this or did someone forget about accessibility? (The table appears to have been added after the article was GA reviewed.) -- 109.79.168.9 (talk) 18:49, 26 August 2024 (UTC)