Lego Battles: Ninjago
Lego Battles: Ninjago | |
---|---|
Developer(s) | Hellbent Games |
Publisher(s) | Warner Bros. Interactive Entertainment TT Games Publishing |
Composer(s) | Chris Rezanson |
Series | Lego Ninjago |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Lego Battles: Ninjago (also known as Lego Ninjago: The Videogame in Europe and Australia) is a real-time strategy game developed by Hellbent Games and published by Warner Bros. Interactive Entertainment. It was released on 12 April 2011 in North America, 15 April 2011 in Europe, and 20 April 2011 in Australia for the Nintendo DS.[1] It is a follow-up to Lego Battles. Unlike the previous game, Lego Battles: Ninjago is loosely based on the pilot season of the Ninjago: Masters of Spinjitzu animated television series.
Gameplay
In Lego Battles: Ninjago, players control six builders and seven heroes. Each hero has three versions, two of which must be researched. Two special abilities ("spells") can be used in these modes. Teams can also build five different buildings: the keep, the headquarters of the team; the brick bank, where builders can drop off bricks; the mine, which automatically produces bricks; the barracks, which produces heroes; and the tower, which fires projectiles. In addition, towers can have upgrades based on elements. The Ninjago story is based on ninja training and their quest to find the four golden weapons in the underworld. The skeleton story is based on the skeleton army (led by Samukai) searching for golden weapons.
The story is based on the Ninjago: Masters of Spinjitzu pilot episode (but with some minor differences). Some characters in the game are from different Lego themes; Agents, Mars Mission, etc.
Reception
Aggregator | Score |
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Metacritic | 59/100[2] |
Publication | Score |
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GamesRadar+ | [4] |
Nintendo Life | [3] |
Nintendo World Report | 5/10[1] |
Lego Battles: Ninjago received "mixed or average" reviews, according to review aggregator Metacritic.[2]
GamesRadar+'s Jason Kramer said "The real-time strategy component is great for beginners, but may come off as a bore for seasoned players and anyone who prefers fast-paced action over strategic planning."[4]
Andrew Brown at Nintendo World Report stated that "While the game can be quite enjoyable with patience and perseverance, the story premise is overdone and ridiculous, and Lego fans would be better off to play with the actual toy bricks."[1]
See also
References
- ^ a b c Brown, Andrew (17 May 2011). "LEGO Battles: Ninjago Review". Nintendo World Report. Archived from the original on 2 September 2021. Retrieved 2 September 2021.
- ^ a b "LEGO Battles: Ninjago for DS Reviews". Metacritic. Archived from the original on 1 May 2021. Retrieved 26 June 2021.
- ^ Kaplan, Zach (17 May 2011). "LEGO Battles: Ninjago Review (DS)". Nintendo Life. Archived from the original on 2 September 2021. Retrieved 2 September 2021.
- ^ a b Kramer, Jason (20 April 2011). "Lego Battles: Ninjago review". GamesRadar. Archived from the original on 5 March 2016. Retrieved 24 October 2013.
- "Lego Battles: Ninjago for Nintendo DS review". Nintendo World Report. Archived from the original on 17 February 2019. Retrieved 13 September 2017.
- "Review: Lego Battles: Ninjago". GamePro. Archived from the original on 4 December 2011.
- "Lego Battles: Ninjago review". Nintendo Gamer. May 2011. p. 68.
- "Lego Battles: Ninjago for DS". Nintendo Life. 17 May 2011. Archived from the original on 2 January 2012. Retrieved 13 September 2017.
- "Lego Battles: Ninjago review". Nintendo Power. May 2011. p. 88.
- "Lego Ninjago DS Review". Official Nintendo Magazine UK. Archived from the original on 4 November 2014.
- "Lego Battles: Ninjago Brings the Toys to Life". Wired. May 2011. Archived from the original on 22 December 2016. Retrieved 13 September 2017.
- "Lego Battles: Ninjago DS Video Game Review". Technology Tell. Archived from the original on 23 December 2014. Retrieved 13 September 2017.