Langbahn Team – Weltmeisterschaft

Keywords Studios

Keywords Studios plc
FormerlyKeywords International Limited (1998–2013)
Company typeSubsidiary
IndustryVideo games
Founded1998; 26 years ago (1998)
Founders
  • Giorgio Guastalla
  • Teresa Luppino
Headquarters,
Ireland
Key people
RevenueIncrease €780.445 million[1] (2023)
Decrease €46.830 million[1] (2023)
Decrease €19.952 million[1] (2023)
Total assetsIncrease €599.039 million[1] (2023)
Total equityIncrease €599.039 million[1] (2023)
Number of employees
Increase 12,340[1] (2023)
ParentEQT AB (51%; 2024–present)
SubsidiariesSee § Operations
Websitekeywordsstudios.com

Keywords Studios plc is an Irish video game industry services company based in Leopardstown. Founded in 1998 by Giorgio Guastalla and Teresa Luppino, the company initially provided localisation services for business software before transitioning to the video game industry. Andrew Day replaced Guastalla as the chief executive officer in 2009 and the company completed its initial public offering on the London Stock Exchange in 2013. Since then, Keywords Studios has acquired several other companies, including Certain Affinity, Blindlight, Climax Studios, Forgotten Empires, GameSim, Heavy Iron Studios, High Voltage Software, Smoking Gun Interactive, Tantalus Media, and Wicked Workshop. In October 2024, Keywords Studios was acquired by a group of invesetors led by EQT AB.

History

Giorgio Guastalla, an Italian-Irish businessman who had previously worked for Microsoft's Dublin office, founded Keywords Studios in 1998 with his wife, Teresa Luppino.[2][3][4] The company was established in Leopardstown (a suburb of Dublin) under the name Keywords International and originally provided localisation services for business software.[2][5][6] A regional office in Rome was established in 2001.[7]

Starting in 2004, Keywords International became incrementally involved with the video game industry.[4][7] Andrew Day, a Johannesburg native and long-time friend of Guastalla, joined the company in March 2009 at Guastalla's request and became its chief executive officer (CEO).[4][7] At this time, Keywords International had 50 employees and revenues of €3.5 million.[8] Day perceived the supplier side in the video game market as highly fragmented and intended to turn Keywords International into a "one-stop shop" for various stages of video game development.[8] He further aimed to change the company's significant reliance on a single client.[4] Day instituted a five-year plan that shifted the company's focus entirely towards video games and was to lead to a flotation in 2014.[4] The previously major client significantly reduced its business with Keywords International in 2010.[9] Further regional offices were opened in Tokyo in December 2009, in Montreal in 2010, and in Seattle in 2012.[7]

In June 2013, Keywords International announced its intent to float and sell 56% of its shares on the Alternative Investment Market of the London Stock Exchange.[2] By this time, the company had 120 employees and a pre-tax profit of €2.74 million on revenues of €14.34 million.[10] In this process, Keywords Studios Limited was incorporated in the United Kingdom. On 8 July, it was renamed Keywords Studios plc and wholly acquired Keywords International.[11][12] Numis Securities served as the financial adviser and ran the offer,[13] and Keywords Studios floated on 12 July, raising £28 million.[14] Ross Graham was subsequently brought on as the chairman.[15] Before the flotation, PEQ Holdings (a company associated with Guastalla, Giacomo Duranti, and Marco De Sanctis) owned 75.1% of the shares, with Day holding the remaining 24.9%. The flotation reduced PEQ Holdings's ownership to 29.9% and Day's to 13.2%. Cazenove Capital Management acquired 12% of the company, alongside other investments by Artemis and Legal & General.[16]

With the initial public offering completed, Day envisioned an acquisition-based approach to grow Keywords Studios.[6] Liquid Violet, a provider of voice production services, was its first purchase in January 2014.[17] At the end of 2016, Keywords Studios had 2,600 employees, including 120 at its Dublin headquarters.[8] The acquisition of VMC in October 2017 added 1,300 employees to Keywords Studios's headcount. According to Davy Group, this acquisition turned Keywords Studios into the largest provider of functionality quality assurance.[8] In July 2018, the company announced the creation of Keywords Ventures, a venture capital fund aimed at supporting startups. Keywords Studios acquired 45% of AppSecTest as the first under this fund.[18] In the same month, Igor Efremov was hired as the chief creative officer and Andrew Brown as the chief marketing officer.[19] Jon Hauck was brought on as Keywords Studios's chief financial officer (CFO) in November 2019, replacing David Broderick after he had announced his resignation.[20] At the onset of the COVID-19 pandemic in 2020, Day and Hauck took a 20% pay cut.[21] Staff criticised the company's handling of the pandemic, stating that the operations had remained largely unchanged despite health safety concerns.[22] In May of that year, the company raised £100 million to acquire firms weakened by the pandemic.[23]

In January 2021, Keywords Studios hired Sonia Lashand Sedler as its chief operating officer (COO).[24] Citing health reasons, Day took a temporary leave in March 2021, with Hauck and Sedler becoming joint interim CEOs. In June, Keywords Studios announced Day's impending retirement and that he had formally stepped down as the CEO and a member of the board of directors, only remaining on the board in an advisory role for six months.[25] Bertrand Bodson, the former chief digital officer for Novartis, succeeded Day on December 1, 2021.[26] In January 2022, Guastalla stepped down as a non-executive director of Keywords Studios to focus on his other businesses.[27] He was followed shortly by Sedler, who left the company in March 2022, citing personal reasons.[28] Graham unexpectedly died in March 2023. As he had been due to retire later that month, the non-executive director Don Robert had already been designated as his replacement.[15] Hauck succeeded Sedler as COO on 1 July 2023, while Robert Kingston was hired as the CFO. Kingston had previously acted in that role for the UK and Ireland division of Flutter Entertainment.[29]

Alongside the companies Active Fence, Take This, and Modulate, Keywords Studios established the Gaming Safety Coalition in March 2024 to improve mental health practices in online gaming.[30] In May 2024, Keywords Studios announced it would accept a takeover offer from the Swedish investment firm EQT AB of £25.50 in cash per share, a total of £2.2 billion. The offer was a 73% premium of the previous share price of £14.70, which rose to £23.78 in the wake of the announcement.[31][32] The final deal for £24.50 per share was announced in July and is pending shareholder approval.[33] In the proposal, EQT would acquire 51% of the company, while Temasek and CPP Investments would each obtain 24.5%.[34] The transaction was announced as completed on 24 October, and Keywords was delisted from the London Stock Exchange.[35]

Corporate affairs

Keywords Studios is headquartered at Whelan House in the South County Business Park of Leopardstown.[36] In September 2017, the company leased the entire ground floor and parts of the first and lower ground floors of Whelan House for €422,722.[37] Italicatessen, a food import business founded by Guastalla and Luppino in 2002, provides catering services for Keywords Studios's headquarters.[3] As of 2023, Keywords Studios employs 12,340 people.[1]

Operations

Day stated that not releasing products under the Keywords Studios name contributes to it staying "under the radar".[6] The company's businesses are divided into seven segments: art, engineering, functional testing, audio recording, translation, localisation, and player support.[8]

List of acquisitions by Keywords Studios
Name Acquired Business Ref(s).
Liquid Violet January 2014 Voice production [17]
Babel Media February 2014 Localisation and localisation testing [38]
Binari Sonori May 2014 Localisation [39]
Lakshya Digital October 2014 Art services [40]
Alchemic Dream January 2015 Customer care [41]
Reverb Localização Localisation [41]
Kite Team July 2015 (50%; remainder acquired in April 2016) Localisation [42][43]
Liquid Development August 2015 Art services [44]
Ankama Asia March 2016 Operations support [45]
Synthesis Group April 2016 Localisation and audio [46]
Mindwalk Studios May 2016 Art services [47]
Volta Creation July 2016 Visual development and art services [48]
Player Research October 2016 Consultation and user testing [49]
Enzyme Testing Labs November 2016 Localisation and quality assurance [50]
Sonox Audio Solutions December 2016 Localisation [51]
Spov February 2017 Art services [52][53]
XLOC May 2017 Web-based content management; XLOC platform [54][55]
GameSim Development [56]
Red Hot Art services [57]
La Marque Rose August 2017 Audio recording [58]
Asrec Audio recording [58]
Dune Sound Audio recording [58]
Around the Word Localisation [58]
D3T October 2017 Development [59]
VMC Localisation and quality assurance [60]
Sperasoft December 2017 Development [61]
Localizadora Latam (LOLA) Audio localisation [62][63]
Maximal Studio March 2018 Voice-over recording [64]
Cord Worldwide April 2018 Music branding [64]
Laced Music Record label [64]
Fire Without Smoke May 2018 Development [65]
Blindlight June 2018 Production services [66]
Snowed In Studios July 2018 Development [67]
Yokozuna Data Predictive analytics [68]
Studio Gobo August 2018 Development [69]
Electric Square Technical services [69]
Sound Lab September 2018 Immersive entertainment [70]
The TrailerFarm Trailer production [70]
Sunny Side Up December 2018 Marketing [71]
GetSocial February 2019 User acquisition [72]
Wizcorp April 2019 Development [73][74]
Descriptive Video Works June 2019 Audio descriptions [75]
TV+Synchron September 2019 Voice-over recording [76]
Ichi December 2019 Creative and marketing [77]
KantanMT Machine translations [77]
Syllabes Audio recording [77]
Marching Cube January 2020 Development [7]
Coconut Lizard June 2020 Development [78]
Maverick Media August 2020 Creative and marketing [79]
Heavy Iron Studios September 2020 Development [80]
G-Net Media November 2020 Marketing [81]
High Voltage Software December 2020 Development [82]
Indigo Pearl Public relations [83]
Jinglebell Audio recording [83]
Tantalus Media March 2021 Development [84]
Climax Studios April 2021 Development [85]
AMC August 2021 Art studio [86]
Waste Creative December 2021 Creative production services [87]
Wicked Witch Development [87]
Forgotten Empires June 2022 Development [88]
Mighty Games August 2022 Development [89]
Smoking Gun Interactive September 2022 Development [90]
Helpshift December 2022 Customer support [91]
LabCom Public relations [92]
Fortyseven Communications January 2023 Public relations [93]
Digital Media Management March 2023 Marketing [94]
Hardsuit Labs May 2023 Development [95]
The Multiplayer Group December 2023 Development [96]
Wushu Studios August 2024 Development [97]
Certain Affinity October 2024 Development [98]

Accolades

At the 2019 Technology Ireland Awards, Keywords Studios received the "company of the year" and "outstanding achievement in international growth" awards.[99]

References

  1. ^ a b c d e f g "Annual Report and Accounts 2023". Keywords Studios. 17 April 2023. Archived from the original on 30 April 2024. Retrieved 20 May 2024.
  2. ^ a b c Flanagan, Peter (11 June 2013). "Keywords Studios ready to list on London exchange". Independent.ie. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  3. ^ a b Daly, Gavin (14 April 2019). "Founder of gaming studio Keywords racks up huge score". The Times. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  4. ^ a b c d e Taylor, Charlie (2 March 2018). "Game on for London-listed Irish firm that operates below the radar". The Irish Times. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  5. ^ "SOURCEBOOK: Keywords profile". MCV/Develop. 21 August 2013. Archived from the original on 25 September 2020. Retrieved 17 December 2020.
  6. ^ a b c Smale, Will (5 July 2020). "The gaming boss who can't put the games down". BBC News. Archived from the original on 11 December 2020. Retrieved 17 December 2020.
  7. ^ a b c d e "About Us – History of Keywords Studios". Keywords Studios. 2020. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  8. ^ a b c d e Woods, Killian (20 November 2017). "This billion-euro Irish firm is shopping its way to become a gaming industry giant". Fora.ie. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  9. ^ Hamilton, Peter (4 August 2019). "'Fail fast, learn and try again'". The Irish Times. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  10. ^ Doyle, Carmel (11 June 2013). "Dublin-based Keywords Studios plans stg£10m IPO". Silicon Republic. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  11. ^ "Annual Report and Accounts 2019" (PDF). Keywords Studios. 16 April 2020. Archived (PDF) from the original on 18 December 2020. Retrieved 17 December 2020.
  12. ^ "KEYWORDS STUDIOS PLC". Companies House. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  13. ^ Flanagan, Peter (10 July 2013). "Video game translation firm set to raise €30m in AIM listing". Independent.ie. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  14. ^ Newenham, Pamela (12 July 2013). "Keywords Studios begins trading on AIM in London". The Irish Times. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  15. ^ a b "Passing of Ross Graham and Chairman Succession". Keywords Studios. 15 May 2023. Archived from the original on 3 July 2023. Retrieved 3 July 2023.
  16. ^ Webb, Nick (14 July 2013). "Keywords Studios' bosses 'locked in' following €70m stock-market float". Independent.ie. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  17. ^ a b Ashcroft, Jamie (16 January 2014). "Keywords Studios acquires Liquid Violet in next step of expansion plan". Proactive Investors. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  18. ^ Kelly, Louise (5 July 2018). "Dublin-based Keywords Studios to support startups with new venture capital fund". Independent.ie. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  19. ^ Taylor, Haydn (10 July 2018). "Former EA and THQ talent fill out management ranks at Keywords Studios". GamesIndustry.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  20. ^ Hamilton, Peter (17 June 2019). "Keywords Studios appoints new CFO". The Irish Times. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  21. ^ Donnelly, Ellie (16 April 2020). "Acquisitions help revenue growth at Keywords Studios, but 2020 guidance suspended". Independent.ie. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  22. ^ Sinclair, Brendan (23 March 2020). "Keywords Studios staff criticize pandemic response". GamesIndustry.biz. Archived from the original on 16 June 2021. Retrieved 16 June 2021.
  23. ^ Pogatchnik, Shawn (14 May 2020). "Keywords Studios launches £100m share placing to fund new wave of acquisitions". Independent.ie. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  24. ^ Partleton, Kayleigh (19 January 2021). "Keywords Studios welcomes Sonia Lashand Sedler as its new COO". Pocket Gamer.biz. Archived from the original on 19 January 2021. Retrieved 21 January 2021.
  25. ^ Batchelor, James (16 June 2021). "Keywords Studios CEO Andrew Day retires". GamesIndustry.biz. Archived from the original on 16 June 2021. Retrieved 16 June 2021.
  26. ^ Dealessandri, Marie (20 September 2021). "Keywords Studios appoints new CEO". GamesIndustry.biz. Archived from the original on 20 September 2021. Retrieved 20 September 2021.
  27. ^ "Keywords Studios Thanks Giorgio Guastalla as He Steps Down From His Role". Keywords Studios. 27 January 2022. Archived from the original on 3 July 2023. Retrieved 3 July 2023.
  28. ^ "Directorate Change". Keywords Studios. 21 March 2022. Archived from the original on 3 July 2023. Retrieved 3 July 2023.
  29. ^ Rees, Lewis (21 June 2023). "Keywords Studios appoints Robert Kingston as CFO". Pocket Gamer.biz. Archived from the original on 3 July 2023. Retrieved 3 July 2023.
  30. ^ Rousseau, Jeffrey (12 March 2024). "Keywords, Active Fence, Take This and Modulate establish the Gaming Safety Coalition". GamesIndustry.biz. Archived from the original on 13 March 2024. Retrieved 13 March 2024.
  31. ^ Timsina, Nilutpal; Misra, Surbhi (20 May 2024). Goodman, David; Fenton, Susan (eds.). "EQT in advanced talks to buy Keywords Studios for $2.8 billion". Reuters. Archived from the original on 20 May 2024. Retrieved 20 May 2024.
  32. ^ Jolly, Jasper (20 May 2024). "London-listed Keywords Studios says it will accept £2bn offer". The Guardian. Archived from the original on 20 May 2024. Retrieved 20 May 2024.
  33. ^ Blake, Vikki (3 July 2024). "Keywords Studios reaches £2.2bn acquisition agreement with Swedish investment company EQT". Archived from the original on 5 July 2024. Retrieved 5 July 2024.
  34. ^ Novik, Mari; Kelly, Maxine (3 July 2024). "EQT strikes £2.2bn deal for Irish video gaming group Keywords Studios". Financial Times. Archived from the original on 3 July 2024. Retrieved 6 July 2024.
  35. ^ "EQT, together with CPP Investments and Temasek and Keywords Studios, announce acquisition completion" (Press release). EQT AB. 24 October 2024. Archived from the original on 21 November 2024. Retrieved 21 November 2024.
  36. ^ Comiskey, Justin (19 September 2017). "Two Leopardstown blocks priced in excess of €20m offer 6.5% yield". The Irish Times. Archived from the original on 12 November 2020. Retrieved 17 December 2020.
  37. ^ "Accenture & Whelan House" (PDF). Savills. September 2017. Archived (PDF) from the original on 18 December 2020. Retrieved 17 December 2020 – via Amazon Web Services.
  38. ^ Handrahan, Matthew (18 February 2014). "Keywords acquires Babel Media for £5 million". GamesIndustry.biz. Archived from the original on 19 January 2015. Retrieved 17 December 2020.
  39. ^ "Keywords acquires Binari Sonori". MCV/Develop. 9 May 2014. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  40. ^ Ashcroft, Jamie (10 October 2014). "Keywords Studios acquires video game artist Lakshya Digital". Proactive Investors. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  41. ^ a b Buckley, Chris (7 January 2015). "Keywords Studios makes two new acquisitions". GamesIndustry.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  42. ^ Handrahan, Matthew (16 July 2015). "Keywords Studios acquires Kite Team". GamesIndustry.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  43. ^ Ashcroft, Jamie (6 April 2016). "Keywords Studios to take all of Kite Team early". Proactive Investors. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  44. ^ Brightman, James (20 August 2015). "Keywords Studios buys Liquid Development". GamesIndustry.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  45. ^ Pearson, Dan (22 March 2016). "Keywords Studios expands to Philippines". GamesIndustry.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  46. ^ Handrahan, Matthew (13 April 2016). "Keywords buys the Synthesis Group in €18 million deal". GamesIndustry.biz. Archived from the original on 2 November 2016. Retrieved 17 December 2020.
  47. ^ Mann, Juliet (31 May 2016). "Mindwalk gives Keywords a "foothold" in China, says chief". Proactive Investors. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  48. ^ "Keywords acquires Volta Creation for £3m". MCV/Develop. 29 July 2016. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  49. ^ Pearson, Dan (26 October 2016). "Keywords Studios acquires Player Research in deal worth £1.3m". GamesIndustry.biz. Archived from the original on 7 September 2017. Retrieved 17 December 2020.
  50. ^ Cowley, Ric (17 November 2016). "Keywords Studios continues acquisition streak by snapping up Enzyme Testings Labs for $3.65 million". Pocket Gamer.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  51. ^ Ghiurca, Andreea (22 December 2016). "Keywords Studios keeps on acquiring and picks up Sonox Audio Solutions for €650,000". Pocket Gamer.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  52. ^ Cowley, Ric (17 February 2017). "Keywords continues acquisition spree with $1.5 million purchase of animation studio Spov". Pocket Gamer.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  53. ^ Taylor, Charlie (17 February 2017). "Dublin video games service firm Keywords buys Spov for £1.2m". The Irish Times. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  54. ^ Cowley, Ric (10 May 2017). "Keywords Studios continues spending spree by acquiring CMS developer XLOC for $900,000". PC Games Insider. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  55. ^ Alexander, Leigh (28 April 2010). "XLOC 4.0 Adds New API For Real-Time Dev Process Integration". Gamasutra. Archived from the original on 21 January 2021. Retrieved 27 December 2020.
  56. ^ Dring, Christopher (17 May 2017). "Keywords moves into software engineering with GameSim acquisition". GamesIndustry.biz. Archived from the original on 5 January 2018. Retrieved 17 December 2020.
  57. ^ Chapple, Craig (22 May 2017). "Keywords splashes $6 million on Asian art services provider Red Hot CG". Pocket Gamer.biz. Archived from the original on 3 October 2019. Retrieved 17 December 2020.
  58. ^ a b c d Batchelor, James (4 August 2017). "Keywords acquires four Paris-based firms". GamesIndustry.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  59. ^ Handrahan, Matthew (19 October 2017). "Keywords buys d3t for £3 million". GamesIndustry.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  60. ^ Batchelor, James (24 October 2017). "Keywords begins £50m VMC acquisition". GamesIndustry.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  61. ^ Handrahan, Matthew (13 December 2017). "Keywords buys Sperasoft for $27 million". GamesIndustry.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  62. ^ Cowley, Ric (15 December 2017). "Keywords picks up LATAM localisation firm LOLA just two days after its most recent acquisition". Pocket Gamer.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  63. ^ Taylor, Charlie (15 December 2017). "Dublin-based Keywords Studios makes second acquisition this week". The Irish Times. Archived from the original on 9 November 2020. Retrieved 17 December 2020.
  64. ^ a b c Taylor, Haydn (9 April 2018). "Keywords Studios acquire multiple audio service firms". GamesIndustry.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  65. ^ Kennedy, John (30 May 2018). "Dublin's Keywords Studios buys Fire Without Smoke for £5.2m". Silicon Republic. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  66. ^ Reddan, Fiona (11 June 2018). "Keywords Studios acquires US company for up to $10m". The Irish Times. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  67. ^ Calvin, Alex (20 July 2018). "Keywords snaps up Canada's Snowed In Studios". PC Games Insider. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  68. ^ Chapple, Craig (23 July 2018). "Keywords snaps up predictive analytics outfit Yokozuna Data from Silicon Studio in $1.5m deal". Pocket Gamer.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  69. ^ a b Taylor, Haydn (20 August 2018). "Keywords Studios acquires Studio Gobo for £26m". GamesIndustry.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  70. ^ a b Scott, Andrew (18 September 2018). "Keywords Studios reports 'excellent' first half; acquires UK-based Trailerfarm". Proactive Investors. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  71. ^ Batchelor, James (21 December 2018). "Sunny Side Up marketing firm is Keywords' latest acquisition". GamesIndustry.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  72. ^ Taylor, Charlie (21 February 2019). "Keywords Studios acquires GetSocial for undisclosed sum". The Irish Times. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  73. ^ O'Brien, Ciara (23 April 2019). "Keywords Studio buys Tokyo-based Wizcorp for €953,000". The Irish Times. Archived from the original on 8 November 2020. Retrieved 17 December 2020.
  74. ^ Barton, Seth (2 August 2019). "Bigger in Japan: Why Keywords bought developer Wizcorp". MCV/Develop. Archived from the original on 29 September 2020. Retrieved 17 December 2020.
  75. ^ Forde, Matthew (12 June 2019). "Keywords sets up shop in Vancouver with Descriptive Video Works acquisition". PC Games Insider. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  76. ^ Kerr, Chris (18 September 2019). "Keywords expands game audio services with TV+Synchron Berlin acquisition". Gamasutra. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  77. ^ a b c Forde, Matthew (17 December 2019). "Keywords Studios makes $12 million triple acquisition of Ichi, Kantan and Syllabes". Pocket Gamer.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  78. ^ Earley, Kelly (26 June 2020). "Keywords Studios acquires UK development studio Coconut Lizard". Silicon Republic. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  79. ^ Barton, Seth (27 August 2020). "Keywords acquires Pokemon creative agency Maverick Media to strengthen marketing services offering". MCV/Develop. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  80. ^ Batchelor, James (17 September 2020). "Keywords splashes $13.3m on Heavy Iron Studios acquisition". GamesIndustry.biz. Archived from the original on 19 September 2020. Retrieved 17 December 2020.
  81. ^ Dealessandri, Marie (25 November 2020). "Keywords Studios acquires marketing agency G-Net Media". GamesIndustry.biz. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  82. ^ Dealessandri, Marie (15 December 2020). "Keywords acquires High Voltage Software for $50m". GamesIndustry.biz. Archived from the original on 15 December 2020. Retrieved 17 December 2020.
  83. ^ a b Kerr, Chris (17 December 2020). "Keywords acquires PR company Indigo Pearl and recording studio Jinglebell". Gamasutra. Archived from the original on 18 December 2020. Retrieved 17 December 2020.
  84. ^ Dealessandri, Marie (18 March 2021). "Keywords Studios acquires 85% interest in Tantalus Media". GamesIndustry.biz. Archived from the original on 18 March 2021. Retrieved 18 March 2021.
  85. ^ Partis, Danielle (22 April 2021). "Keywords acquires Climax for up to £43m". GamesIndustry.biz. Archived from the original on 22 April 2021. Retrieved 22 April 2021.
  86. ^ Dealessandri, Marie (12 August 2021). "Keywords acquires art studio AMC". GamesIndustry.biz. Archived from the original on 12 August 2021. Retrieved 12 August 2021.
  87. ^ a b Partis, Danielle (21 December 2021). "Keywords acquires Waste Creative and Wicked Witch". GamesIndustry.biz. Archived from the original on 22 December 2021. Retrieved 22 December 2021.
  88. ^ Kerr, Chris (8 June 2022). "Keywords buys Age of Empires dev Forgotten Empires for $32.5 million". Game Developer. Archived from the original on 8 June 2022. Retrieved 8 June 2022.
  89. ^ Kerr, Chris (3 August 2022). "Keywords acquires Australian mobile studio Mighty Games". Game Developer. Archived from the original on 4 August 2022. Retrieved 4 August 2022.
  90. ^ Rousseau, Jeffrey (21 September 2022). "Keywords Studios to acquire game developer Smoking Gun". GamesIndustry.biz. Archived from the original on 21 September 2022. Retrieved 21 September 2022.
  91. ^ Dealessandri, Marie (5 December 2022). "Keywords acquires AI-driven player support platform for $75m". GamesIndustry.biz. Archived from the original on 5 December 2022. Retrieved 5 December 2022.
  92. ^ Dealessandri, Marie (13 December 2022). "Keywords acquires PR firm LabCom". GamesIndustry.biz. Archived from the original on 15 December 2022. Retrieved 15 December 2022.
  93. ^ Dealessandri, Marie (1 February 2023). "Keywords acquires US PR firm Fortyseven Communications". GamesIndustry.biz. Archived from the original on 1 February 2023. Retrieved 1 February 2023.
  94. ^ Rousseau, Jeffrey (30 March 2023). "Keywords snags market firm Digital Media Management". GamesIndustry.biz. Archived from the original on 30 March 2023. Retrieved 31 March 2023.
  95. ^ Batchelor, James (11 May 2023). "Keywords Studios acquires US developer Hardsuit Labs". GamesIndustry.biz. Archived from the original on 11 May 2023. Retrieved 11 May 2023.
  96. ^ Takahashi, Dean (18 December 2023). "Keywords Studios acquires The Multiplayer Group from Improbable Worlds for $97.1M". VentureBeat. Archived from the original on 18 December 2023. Retrieved 18 December 2023.
  97. ^ McEvoy, Sophie (13 August 2024). "Keywords acquires Wushu Studios". GamesIndustry.biz. Archived from the original on 13 August 2024. Retrieved 13 August 2024.
  98. ^ Valentine, Rebekah (18 October 2024). "Halo, Hogwarts Legacy Co-developer Certain Affinity Becomes the Latest Keywords Studios Acquisition". IGN. Retrieved 18 October 2024.
  99. ^ Taylor, Charlie (22 November 2019). "Keywords Studios named technology company of the year". The Irish Times. Archived from the original on 18 December 2020. Retrieved 17 December 2020.