Langbahn Team – Weltmeisterschaft

Expression templates

Expression templates are a C++ template metaprogramming technique that builds structures representing a computation at compile time, where expressions are evaluated only as needed to produce efficient code for the entire computation.[1] Expression templates thus allow programmers to bypass the normal order of evaluation of the C++ language and achieve optimizations such as loop fusion.

Expression templates were invented independently by Todd Veldhuizen and David Vandevoorde;[2][3] it was Veldhuizen who gave them their name.[3] They are a popular technique for the implementation of linear algebra software.[1]

Motivation and example

Consider a library representing vectors and operations on them. One common mathematical operation is to add two vectors u and v, element-wise, to produce a new vector. The obvious C++ implementation of this operation would be an overloaded operator+ that returns a new vector object:

/// @brief class representing a mathematical 3D vector
class Vec : public std::array<double, 3> {
  public:
    using std::array<double, 3>::array; 
    // inherit constructor (C++11)
    // see https://en.cppreference.com/w/cpp/language/using_declaration
};


/// @brief sum 'u' and 'v' into a new instance of Vec
Vec operator+(Vec const &u, Vec const &v) {
    Vec sum;
    for (size_t i = 0; i < u.size(); i++) {
        sum[i] = u[i] + v[i];
    }
    return sum;
}

Users of this class can now write Vec x = a + b; where a and b are both instances of Vec.

A problem with this approach is that more complicated expressions such as Vec x = a + b + c are implemented inefficiently. The implementation first produces a temporary Vec to hold a + b, then produces another Vec with the elements of c added in. Even with return value optimization this will allocate memory at least twice and require two loops.

Delayed evaluation solves this problem, and can be implemented in C++ by letting operator+ return an object of an auxiliary type, say VecSum, that represents the unevaluated sum of two Vecs, or a vector with a VecSum, etc. Larger expressions then effectively build expression trees that are evaluated only when assigned to an actual Vec variable. But this requires traversing such trees to do the evaluation, which is in itself costly.[4]

Expression templates implement delayed evaluation using expression trees that only exist at compile time. Each assignment to a Vec, such as Vec x = a + b + c, generates a new Vec constructor if needed by template instantiation. This constructor operates on three Vec; it allocates the necessary memory and then performs the computation. Thus only one memory allocation is performed.

Example implementation of expression templates :

An example implementation of expression templates looks like the following. A base class VecExpression represents any vector-valued expression. It is templated on the actual expression type E to be implemented, per the curiously recurring template pattern. The existence of a base class like VecExpression is not strictly necessary for expression templates to work. It will merely serve as a function argument type to distinguish the expressions from other types (note the definition of a Vec constructor and operator+ below).

template <typename E>
class VecExpression {
  public:
    static constexpr bool is_leaf = false;

    double operator[](size_t i) const {
        // Delegation to the actual expression type. This avoids dynamic polymorphism (a.k.a. virtual functions in C++)
        return static_cast<E const&>(*this)[i];
    }
    size_t size() const { return static_cast<E const&>(*this).size(); }
};

The Boolean is_leaf is there to tag VecExpressions that are "leafs", i.e. that actually contain data. The Vec class is a leaf that stores the coordinates of a fully evaluated vector expression, and becomes a subclass of VecExpression.

class Vec : public VecExpression<Vec> {
    std::array<double, 3> elems;

  public:
    static constexpr bool is_leaf = true;

    decltype(auto) operator[](size_t i) const { return elems[i]; }
    decltype(auto) &operator[](size_t i)      { return elems[i]; }
    size_t size()               const { return elems.size(); }

    // construct Vec using initializer list 
    Vec(std::initializer_list<double> init) {
        std::copy(init.begin(), init.end(), elems.begin());
    }

    // A Vec can be constructed from any VecExpression, forcing its evaluation.
    template <typename E>
    Vec(VecExpression<E> const& expr) {
        for (size_t i = 0; i != expr.size(); ++i) {
            elems[i] = expr[i];
        }
    }
};

The sum of two Vecs is represented by a new type, VecSum, that is templated on the types of the left- and right-hand sides of the sum so that it can be applied to arbitrary pairs of Vec expressions. An overloaded operator+ serves as syntactic sugar for the VecSum constructor. A subtlety intervenes in this case: in order to reference the original data when summing two VecExpressions, VecSum needs to store a const reference to each VecExpression if it is a leaf, otherwise it is a temporary object that needs to be copied to be properly saved.

template <typename E1, typename E2>
class VecSum : public VecExpression<VecSum<E1, E2> > {
  // cref if leaf, copy otherwise
  typename std::conditional<E1::is_leaf, const E1&, const E1>::type _u;
  typename std::conditional<E2::is_leaf, const E2&, const E2>::type _v;

  public:
    static constexpr bool is_leaf = false;

    VecSum(E1 const& u, E2 const& v) : _u(u), _v(v) {
        assert(u.size() == v.size());
    }
    decltype(auto) operator[](size_t i) const { return _u[i] + _v[i]; }
    size_t size()               const { return _v.size(); }
};
  
template <typename E1, typename E2>
VecSum<E1, E2>
operator+(VecExpression<E1> const& u, VecExpression<E2> const& v) {
   return VecSum<E1, E2>(*static_cast<const E1*>(&u), *static_cast<const E2*>(&v));
}

With the above definitions, the expression a + b + c is of type

VecSum<VecSum<Vec, Vec>, Vec>

so Vec x = a + b + c invokes the templated Vec constructor Vec(VecExpression<E> const& expr) with its template argument E being this type (meaning VecSum<VecSum<Vec, Vec>, Vec>). Inside this constructor, the loop body

elems[i] = expr[i];

is effectively expanded (following the recursive definitions of operator+ and operator[]on this type) to

elems[i] = a.elems[i] + b.elems[i] + c.elems[i];

with no temporary Vec objects needed and only one pass through each memory block.

Basic Usage :

int main() {
    Vec v0 = {23.4,  12.5,  144.56};
    Vec v1 = {67.12, 34.8,  90.34};
    Vec v2 = {34.90, 111.9, 45.12};
    
    // Following assignment will call the ctor of Vec which accept type of 
    // `VecExpression<E> const&`. Then expand the loop body to 
    // a.elems[i] + b.elems[i] + c.elems[i]
    Vec sum_of_vec_type = v0 + v1 + v2; 

    for (size_t i = 0; i < sum_of_vec_type.size(); ++i)
        std::cout << sum_of_vec_type[i] << std::endl;

    // To avoid creating any extra storage, other than v0, v1, v2
    // one can do the following (Tested with C++11 on GCC 5.3.0)
    auto sum = v0 + v1 + v2;
    for (size_t i = 0; i < sum.size(); ++i)
        std::cout << sum[i] << std::endl;
    // Observe that in this case typeid(sum) will be VecSum<VecSum<Vec, Vec>, Vec>
    // and this chaining of operations can go on.
}

Applications

Expression templates have been found especially useful by the authors of libraries for linear algebra, that is, for dealing with vectors and matrices of numbers. Among libraries employing expression template are Dlib, Armadillo, Blaze,[5] Blitz++,[6] Boost uBLAS,[7] Eigen,[8] POOMA,[9] Stan Math Library,[10] and xtensor.[11] Expression templates can also accelerate C++ automatic differentiation implementations,[12] as demonstrated in the Adept library.

Outside of vector math, the Spirit parser framework uses expression templates to represent formal grammars and compile these into parsers.

See also

References

  1. ^ a b Matsuzaki, Kiminori; Emoto, Kento (2009). Implementing fusion-equipped parallel skeletons by expression templates. Proc. Int'l Symp. on Implementation and Application of Functional Languages. pp. 72–89.
  2. ^ Vandevoorde, David; Josuttis, Nicolai (2002). C++ Templates: The Complete Guide. Addison Wesley. ISBN 0-201-73484-2.
  3. ^ a b Veldhuizen, Todd (1995). "Expression Templates". C++ Report. 7 (5): 26–31. Archived from the original on 10 February 2005.
  4. ^ Abrahams, David; Gurtovoy, Aleksey (2004). C++ Template Metaprogramming: Concepts, Tools, and Techniques from Boost and Beyond. Pearson Education. ISBN 9780321623911.
  5. ^ Bitbucket
  6. ^ "Blitz++ User's Guide" (PDF). Retrieved December 12, 2015.
  7. ^ "Boost Basic Linear Algebra Library". Retrieved October 25, 2015.
  8. ^ Guennebaud, Gaël (2013). Eigen: A C++ linear algebra library (PDF). Eurographics/CGLibs.
  9. ^ Veldhuizen, Todd (2000). Just when you thought your little language was safe: "Expression Templates" in Java. Int'l Symp. Generative and Component-Based Software Engineering. CiteSeerX 10.1.1.22.6984.
  10. ^ "Stan documentation". Retrieved April 27, 2016.
  11. ^ "Multi-dimensional arrays with broadcasting and lazy computing". Retrieved September 18, 2017.
  12. ^ Hogan, Robin J. (2014). "Fast reverse-mode automatic differentiation using expression templates in C++" (PDF). ACM Trans. Math. Softw. 40 (4): 26:1–26:16. doi:10.1145/2560359. S2CID 9047237.