Dragon's Hall
Genre | Role-playing game |
---|---|
Publisher | Judges Guild |
Media type |
Dragon's Hall is a supplement for fantasy role-playing games published by Judges Guild in 1981.
Contents
Dragon's Hall includes a solo dungeon scenario for character levels 1-2. It was designed for one player with one to four characters.[1]
Publication history
Dragon's Hall was written by Jim Simon, and was published by Judges Guild in 1981 as a 16-page book.[1]
Reception
Lewis Pulsipher reviewed the adventure in The Space Gamer No. 54.[2] Pulsipher commented: "The game is not suited to solo play for two reasons. First, low-level characters are two easy to kill or incapacitate. Second, the first-level Sleep spell is too powerful, but other spells are too weak or too variable of effect to be woven into a solo dungeon."[2] He continued: "Simon then tries to get around the vulnerability problems by allowing up to four adventurers – most solos accommodate only one. He also allows spell-casters (most solos do not), with a limited choice of spells, but Sleep and Cure are included (even if the character can't normally use Sleep), so that a smart player will almost certainly take only these spells. Moreover, I noticed no case in which any magic spell other than Sleep would have approached its effectiveness, nor were any clerical spells other than Cure of much use."[2] Pulsipher added: "Although the introduction warns that low-level characters are sometimes better off running than fighting, in cases where a fight option is given, it almost always fails. In other cases it is not even offered. Because of this, and because the adventurers are trapped in the dungeon by a cave-in, with only one way out located at an unknown and distant place, they must fight through most of the monsters in the dungeon in order to leave. I can't imagine any party of second-levels, let alone firsts, likely to survive this test."[2] He commented "Although paragraphs have a number-letter designation, as in most solos, the number does not correspond to the page number. The editorial failure to re-number paragraphs is inexcusable. It certainly increases the tedium associated with the paragraph-finding method."[2] Pulsipher concluded his review by saying, "With nothing particularly imaginative to recommend it, and marks against it such as indifferent layout, poor word-to-cost ratio, and the unsuitability of AD&D to solo dungeons, I cannot recommend Dragon's Hall at this price, even to those who like solos."[2]
References
- ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 95. ISBN 0-87975-653-5.
- ^ a b c d e f Pulsipher, Lewis (August 1982). "Reviews". The Space Gamer (54). Steve Jackson Games: 24.