Cyber Chess
Cyber Chess | |
---|---|
Developer(s) | William Tunstall-Pedoe |
Publisher(s) | The Fourth Dimension |
Platform(s) | Acorn Archimedes |
Release | 1993[citation needed] |
Genre(s) | Chess |
Cyber Chess is a chess-playing computer program developed by William Tunstall-Pedoe.[1][2] It was written for the Acorn Archimedes and published commercially by The Fourth Dimension.[2][3][4][5][6][7]
Development
Evaluation of moves was tuned by use of a genetic algorithm.[8]
Gameplay
The game provides play against another human or the computer (at various levels of difficulty). Saved games and graphics export as vector Drawfiles are supported.[9]
Reception
In Acorn User's games review of 1993/94, Cyber Chess was listed number 55 in the Best 100 Games.[10] The game was well received by the magazines Acorn Computing[5] and Archimedes World,[6] but the retail price of £35 was criticised by The Icon Bar in an article about the marketing of RISC OS games.[11]
References
- ^ Shackle, Eric. "Web Sites Are Wise Bets For Anagrams". The Globe and Mail. Retrieved January 12, 2012.
[...] highly qualified computer boffin, William Tunstall-Pedoe [...] developed a complete commercial chess-playing program, Cyber Chess.
- ^ a b Hersee, Andrew (Winter 1993–94). "SuperGram II" (PDF). Eureka. No. 10. p. 13. Retrieved January 17, 2012.
William Tunstall-Pedoe is also the author of Cyber Chess, available from The Fourth Dimension [...]
- ^ Moore, Gareth (July 3, 2000). "Acorn Gaming: Database". Acorn Gaming. Retrieved January 4, 2012.
- ^ "Cyber Chess". Archive. Vol. 5, no. 12. September 1992. Retrieved January 17, 2012.
- ^ a b Sinha, Raj (October 1992). "Cyber Chess...the mating game". Acorn Computing. p. 63.
Cyber Chess is the best game of chess on the Archimedes
- ^ a b Evans, Jonathan (October 1992). "Cyber Chess". Archimedes World. p. 76.
Cyber Chess is being promoted as 'The definitive chess-playing program' for Acorn... a grand claim indeed but the program goes a long way towards fulfilling it
- ^ Tunstall-Pedoe, William. "CV". Archived from the original on November 14, 2011. Retrieved January 4, 2012.
I developed a complete commercial chess-playing program from scratch including a high quality chess engine, animated graphics, sound effects and a full state-of-the-art user interface. The product was marketed as Cyber Chess and published by The Fourth Dimension.
- ^ Tunstall-Pedoe, W. (1991). "Genetic Algorithms Optimising Evaluation Functions". ICCA Journal. 14 (3). International Computer Chess Association: 119–128.
- ^ Bradforth, David. "Cyber Chess". RISC World. Retrieved January 10, 2012.
Cyber Chess is a RISC OS 4 and StrongARM compliant chess program [...] can be played against the computer, at varying levels, or between two players [...] can save the current board setup as a native Cyber Chess file for returning to later; and additionally you can save the board layout as a Draw file.
- ^ "Games Review", Acorn User, 1994
- ^ Fountain, Tim (December 7, 2000). "How lack of advertising is still stifling RISC OS". The Icon Bar. Retrieved January 10, 2012.
[...] products developed without any real feedback from the market being sold at rip-off prices (Cyber Chess for £35 anyone?). While this price might seem fair to the publishers, it certainly doesn't to the buyers.