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Sturmwind started development as Native for the [[Atari Jaguar]] CD unit, but development was shifted to [[Sega Dreamcast]] to be released by RedSpotGames in 2011.<ref>http://www.retrogamer.net/forum/viewtopic.php?f=2&p=585850</ref>
Sturmwind started development as Native for the [[Atari Jaguar]] CD unit, but development was shifted to [[Sega Dreamcast]] to be released by RedSpotGames in 2011.<ref>http://www.retrogamer.net/forum/viewtopic.php?f=2&p=585850</ref>


In December 2010, RedSpotGames stated they would be making releasing news each Sunday of the month on upcoming plans, Sturmwind was the first of these on the 5th December 2010 revealed on German TV show [[Neues]] for [[Dreamcast]]<ref>http://www.redspotgames.com/</ref>
In December 2010, RedSpotGames stated they would be making releasing news each Sunday of the month on upcoming plans, Sturmwind was the first of these on the 5 December 2010 revealed on German TV show [[Neues]] for [[Dreamcast]]<ref>http://www.redspotgames.com/</ref>


==Features==
==Features==
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[[Category:Dreamcast games]]
[[Category:Dreamcast games]]
[[Category:2011 video games]]
[[Category:Upcoming video games]]
[[Category:Scrolling shooters]]
[[Category:Scrolling shooters]]
[[Category:Dreamcast-only games]]
[[Category:Dreamcast-only games]]

Revision as of 10:23, 11 December 2010


Upcoming Shmup for Sega Dreamcast by RedSpotGames, revealed on German television show Neues[1]

This is the first original Dreamcast game in over a year.[2]

Sturmwind
Developer(s)Duranik
Publisher(s)RedSpotGames
Platform(s)Dreamcast
Genre(s)Shump
Mode(s)Single-player
Multiplayer

Development

The game was in development for 6 years.[3]

Sturmwind started development as Native for the Atari Jaguar CD unit, but development was shifted to Sega Dreamcast to be released by RedSpotGames in 2011.[4]

In December 2010, RedSpotGames stated they would be making releasing news each Sunday of the month on upcoming plans, Sturmwind was the first of these on the 5 December 2010 revealed on German TV show Neues for Dreamcast[5]

Features

Hybrid 2d/3d game engine Resolution: 640×480 16 Levels 3 selectable difficulty levels configurable controls adjustable screen position different weapons selectable More than 20 large bossenemies Hundreds of different enemies FMV intro sequence PAL-50, PAL-60, NTSC and VGA compatible Region Free Works with any MIL-CD compatible Dreamcast CDDA Sound Supports: Joypad, Arcade Stick (Analog/Digital), VMU, Rumble Pack (configurable) Internet WEBcode Hiscore Tables Award Trophy System with unlockable content

See also

References