Sonic Jump Fever
Sonic Jump Fever | |
---|---|
Developer(s) | Hardlight |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | iOS, Android |
Release |
|
Genre(s) | Platform |
Sonic Jump Fever was a 2014 vertical platform game developed by British studio Hardlight. It was the sequel to Sonic Jump. The game was made available for iOS and Android systems on 10 July 2014.[1]
Sonic Jump Fever is no longer available to download on the Google Play Store as of November 7, 2016.[2]
Gameplay
The gameplay is similar to that of the previous Sonic Jump title. The objective of the game is to navigate a vertical course as high as possible.[3] The player tilts their device to move the character left and right, and can tap the screen to perform a double jump. Hitting opponents from below destroys them and scores the player points. Unlike the original Sonic Jump, Fever focuses on competitive multiplayer. The game contains a leaderboard displayed before each round showing players the high scores of other players. These leaderboard scores reset twice a week to encourage competitive play.[3][4]
Reception
Aggregator | Score |
---|---|
Metacritic | 54/100[5] |
Publication | Score |
---|---|
Gamezebo | |
Pocket Gamer | |
TouchArcade |
Sonic Jump Fever received an aggregated review score of 54 on Metacritic, indicating "mixed or average reviews".[5] Carter Dotson of Gamezebo gave the game a positive review, praising the game having a faster structure than Sonic Jump and the game's monetization, saying "the game is surprisingly good about the money it encourages players to spend" and that it can be played cheaply, while criticizing the game's repetitiveness though noting that the game was good to play in short periods, and complaining that the playable character can sometimes blend into the background.[6] Pocket Gamer's Harry Slater gave a negative review, saying that the game was not as fun as the original game, and that any part of the game that was not the jumping was unnecessary.[7] Shaun Musgrave of TouchArcade was negative, complaining about the game's advertisements and the time it takes for the stage to change, noting that the game was worse than Sonic Jump, though praising the game's fever mechanic, graphics, and the speed of its gameplay.[8]
References
- ^ Fahmy, Albaraa (20 June 2014). "Sonic Jump Fever announced for iOS and Android devices". Digital Spy. Hearst Magazines UK. Archived from the original on 14 June 2014. Retrieved 20 June 2014.
- ^ Sonic Jump Fever, archived from the original on January 15, 2019, retrieved July 6, 2020
- ^ a b Spice, Ellis (16 June 2014). "Sonic Jump Fever Recently Announced by SEGA". 148apps. Steel Media Ventures. Archived from the original on 23 October 2019. Retrieved 21 June 2014.
- ^ Edmonds, Rich (10 June 2014). "Sega's Sonic Jump Fever to bring more hedgehog and more vertical this summer". iMore. Mobile Nations. Archived from the original on 14 June 2016. Retrieved 21 June 2014.
- ^ a b "Sonic Jump Fever". Metacritic. CBS Interactive. Archived from the original on February 9, 2023. Retrieved July 5, 2020.
- ^ Dotson, Carter (July 10, 2014). "Sonic Jump Fever Review: A Better Way to Bounce". Gamezebo. Archived from the original on July 6, 2020. Retrieved July 5, 2020.
- ^ Slater, Harry (July 16, 2014). "Sonic Jump Fever". Pocket Gamer. Archived from the original on July 6, 2020. Retrieved July 5, 2020.
- ^ Musgrave, Shaun (July 14, 2014). "'Sonic Jump Fever' Review – Catching This Fever May Be Fatal To Your Wallet". TouchArcade. Archived from the original on July 6, 2020. Retrieved July 5, 2020.
- This article incorporates material derived from the "Sonic Jump Fever" article on the Sonic wiki at Fandom (formerly Wikia) and is licensed under the Creative Commons Attribution-Share Alike 3.0 License (12 June 2014).