Interactive storybook
An interactive storybook (or CD-ROM storybook) is a children's story packaged with animated graphics, sound or other interactive elements (e.g., word pronunciation). Such stories are usually published as software on CD-ROMs. They have also been referred to as computer books[1], picture book programs,[1] books-on-disk,[2] talking books,[3][4] or living books.[4]
This software is targeted at young readers (usually kindergarten to second grade) for educational purposes.
In their seminal work To Instruct and Delight: Children's and Young Adults' Literature on CD-ROM, H. Bennett wrote, "Something magical and non-threatening happens when a children's story weds a computer."[5]
Children's Tech Review wrote that when a children's book comes to a touch screen, it can be called many names, including: “ebooks,” “living books,” “digital story books,” or even “app books.”[6]
Examples
- Disney's Animated Storybook
- Europress Bookshelf
- Living Books (including Wanderful Interactive Storybooks re-releases)
- Magic Tales
- Playtoons
- Reader Rabbit's Reading Development Library
Pitfalls
There are studies indicating that some students will simply "cruise through" a story, either just playing with the graphics or not trying to read it themselves.[7]
References
- ^ a b Beaty, Janice J. (2013-01-01). Preschool Appropriate Practices: Environment, Curriculum, and Development. Cengage Learning. ISBN 978-1-285-49995-6.
- ^ "Kids will love ROMping through these stories". Tampa Bay Times. Retrieved 2020-10-28.
- ^ Diegmueller, Karen (1995-05-03). "'Talking Books' Pressed Into Classroom Service - Education Week". Education Week. Retrieved 2020-10-30.
- ^ a b http://pdf.textfiles.com/zines/CGW/1992_07_issue96.pdf [bare URL PDF]
- ^ "Literature and CD-ROM: Strange Bedfellows or the Marriage of True Minds?" by Griffin, J. R. - Computers in Libraries, Vol. 16, Issue 5, May 1996". Archived from the original on 2020-10-31.
- ^ Says, Adidas Zx Flux Sizing Review. "What (exactly) is an App? | Children's Technology Review". Archived from the original on 2020-06-20. Retrieved 2020-11-01.
- ^ Lefever-Davis, Shirley, and Cathy Pearman. "Early readers and electronic texts: CD-ROM storybook features that influence reading behaviors." The Reading Teacher 58.5 (Feb 2005): 446-9.
External links
- Reframing research and literacy pedagogy relating to CD narratives: Addressing 'radical change' in digital age literature for children
- http://www.schwimmenlernenimnetz.de/veroeffentlichungen/holue_adventure.pdf