IRIS GL
Developer(s) | Silicon Graphics |
---|---|
Stable release | n/a
/ 1992 |
Operating system | IRIX |
Type | API |
License | Various proprietary |
IRIS GL (Integrated Raster Imaging System Graphics Library) is a proprietary graphics API created by Silicon Graphics (SGI) in the early 1980s for producing 2D and 3D computer graphics on their IRIX-based IRIS graphical workstations.[1][2] Later SGI removed their proprietary code, reworked various system calls, and released IRIS GL as the industry standard OpenGL.[1][3][4][5]
See also
- Silicon Graphics Image for file extension
.iris
- SGI IRIS
- IrisVision - first port to PCs
References
- ^ a b Seddon, Chris (2005). "History of OpenGL". OpenGL Game Development. Wordware. p. 43. ISBN 1-55622-989-5.
- ^ Kilgard, Mark (2008). "OpenGL Prehistory: IRIS GL (slide from SIGGRAPH talk)". www.slideshare.net.
- ^ "SGI – OpenGL Overview". Archived from the original on October 31, 2004. Retrieved August 20, 2024.
- ^ Peddie, Jon (July 2012). "Who's the Fairest of Them All?". Computer Graphics World. Retrieved August 20, 2024.
- ^ "OpenGL ARB to Pass Control of OpenGL Specification to Khronos Group". The Khronos Group. July 31, 2006. Retrieved August 20, 2024.
- Clark, James (July 1982). "The Geometry Engine: A VLSI Geometry System for Graphics" (PDF). Proceedings of the 9th annual conference on Computer graphics and interactive techniques. pp. 127–133. Archived from the original (PDF) on 2016-04-02. Retrieved 2015-06-08.