Eighth generation of video game consoles
Part of a series on the |
History of video games |
---|
The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017.
The generation offered few signature hardware innovations. Sony and Microsoft continued to produce new systems with similar designs and capabilities as their predecessors, but with improved performance (processing speed, higher-resolution graphics, and increased storage capacity) that further moved consoles into confluence with personal computers, and furthering support for digital distribution and games as a service. Motion-controlled games of the seventh generation had waned in popularity, but consoles were preparing for advancement of virtual reality (VR), with Sony introducing the PlayStation VR in 2016.[1][2] Sony focused heavily on its first-party developers and console exclusives as key selling points, while Microsoft expanded its gaming services, creating the Xbox Game Pass subscription service for Xbox and Windows computers, and its xCloud game streaming service. Microsoft and Sony consoles saw mid-generation refreshes, with high-end revisions PlayStation 4 Pro and the Xbox One X, and lower-cost PlayStation 4 Slim and Xbox One S models that lacked some features. As of September 2023, the PlayStation 4 and Xbox One families had sold an estimated 117 and 58 million units, respectively.
Nintendo remained on a separate path from Sony or Microsoft in its blue ocean strategy. The Wii U was designed to be a more robust Wii to appeal to dedicated gamers, but its means and purpose were lost in how it was marketed. The Wii U substantially undersold Nintendo's projections, selling only 13.5 million units by its discontinuation in 2017, which drove Nintendo to release the Nintendo Switch by 2017, its design and marketing accounting for several of the faults of the Wii U while meeting a broad range of global demographics and possible gaming situations. Later, Nintendo released the Nintendo Switch Lite, a version that lacked the Switch's docking capabilities but had other component optimization and was otherwise compatible with all games. By March 2023, all Switch models have shipped over 125 million units, outselling the Wii.
Handheld consoles fought against increasing pressure of mobile gaming. The Nintendo 3DS and 2DS succeeded the Nintendo DS line, while the PlayStation Vita was the successor to the PlayStation Portable. Combined shipped units of the Nintendo 3DS/2DS family had reached 75 million by September 2019, but the Vita was estimated to have only sold about 10 million by the end of 2015. Sony discontinued the unit in 2019 and stated it had no present plans for handheld systems. Nintendo discontinued the Nintendo 3DS in 2020, ending the Nintendo DS families of systems. The Switch Lite acts as its de facto handheld successor.
The eighth-generation console market was also influenced by the lifting of China's ban on video consoles in 2015, as well as the growth of the mobile gaming sector. A number of retro microconsoles were also released during this period.
In November 2020, Sony and Microsoft released the PlayStation 5 and Xbox Series X and Series S respectively. Considered to be their highly anticipated next-generation systems, they continue the trend from the eighth generation with overall general improved computational performance, graphical output, and strong backward compatibility support to minimize the disruption of upgrading to the new platform.
Background
This generation was predicted to face competition from smartphones, tablets, and smart TVs.[3][4][5][6][7][8] In 2013, gaming revenue on Android overtook portable game console revenue, while remaining a distant second to iOS gaming revenue.[9] In fiscal year (FY) 2013 (ending early 2013), Nintendo sold 23.7 million consoles,[10] while Apple sold 58.2 million iPads in FY 2012 (ending late 2012).[11] One particular threat to the traditional console game sales model has been the free-to-play model, wherein most users play free, and either a small number of dedicated players spend enough to cover the rest, or the game is supported by advertising.[12]
The PlayStation 4, Xbox One, and Wii U all use AMD GPUs, and two of them (PS4 and XBO) also use AMD CPUs on an x86-64 architecture, similar to common personal computers (as opposed to the IBM PowerPC Architecture used in the previous generation). Microsoft, Nintendo, and Sony were not aware that they were all using AMD hardware until their consoles were announced.[13] This shift was considered to be beneficial for multi-platform development, due to the increased similarities between PC hardware and console hardware. It also provided a boost in market share for AMD (which had faced increased competition from Intel in the PC market).[14]
Various microconsoles (which are smaller and mostly Android-based) have been released since 2012, although they are seldom referred to as being part of the eighth (or any) generation of video game consoles. These microconsoles have included the Ouya, Nvidia Shield Console, Amazon Fire TV, PlayStation TV, MOJO, Razer Switchblade, GamePop, GameStick, and PC-based Steam Machine consoles.[15][16][17] A number of microconsoles that were modeled as scaled-down versions of consoles from previous generations, running a selection of games from that console, were also released. These included the NES Classic Edition, the SNES Classic Edition, the PlayStation Classic, and the Sega Genesis Mini.
Cloud gaming options for the consoles also were developed in the eighth generation. PlayStation Now enables cloud gaming of PlayStation 2, 3, and 4 games to current PlayStation consoles and personal computers. Microsoft began developing a comparable service xCloud for Xbox and Windows games. Google released Stadia, a dedicated cloud gaming platform designed around reduced latency and advanced features not typical of these other cloud gaming options.
Transition
While earlier console generations generally lasted five to six years, the shift from seventh to eighth generation lasted about eight.[18] Unusually, the prior generation's best-selling unit, the Wii, was the first to be replaced in the eighth generation.[18] In 2011, Microsoft and Sony officials said they considered themselves only halfway through a ten-year lifecycle for their seventh-generation offerings.[19][20][21][22] The companies also said the addition of cameras and motion-based controllers like Xbox's Kinect and PlayStation Move extended these systems' lifetimes.[23] Nintendo president Satoru Iwata said that his company would release the Wii U due to declining sales of seventh-generation home consoles and that "the market is now waiting for a new proposal for home consoles".[24] Sony considered making its next console a digital download-only machine, but decided against it due to concerns about the inconsistency of internet speeds available globally, especially in developing countries.[25]
The introduction of the high-end PlayStation 4 Pro and Xbox One X in 2016 and 2017, respectively, led to some journalists to call these machines part of a "half generation" step within the 8th generation, new consoles that would continue to drive sales without introducing a significantly different line of hardware that would segment their consumer base.[26][27]
In 2020, Microsoft and Sony released their 9th-generation consoles: Xbox Series X and PlayStation 5. Both said they wanted a soft transition, meaning that the new hardware plays most or all of the platform's previous games.[28][29][30][31] Microsoft said Xbox Series X can play all Xbox One games, including games from the Xbox 360 and original Xbox console that are playable on the Xbox One, and introduced its Smart Delivery program to update some Xbox One games to enable play on the Xbox Series X. Sony has said the "overwhelming majority" of PlayStation 4 games play on the PlayStation 5, and that many run at higher frame rates and resolutions.[32]
Chinese market
The eighth generation of consoles also saw manufacturers re-enter the Chinese market. Since 2000, the Chinese government had banned the sale and distribution of video game consoles, citing concerns on their effect on youth. The ban led console gaming to a niche sector, including a black market for the purchase of these consoles, while also causing personal computing gaming to take off within China, including the spread of Internet cafes and PC bangs.[33] This ban lasted through January 2014, where the Chinese government first opened up to allow the sale of consoles in the Shanghai Free-Trade Zone (FTZ).[34] By July 2015, the ban on video game consoles was wholly lifted.[35] Access to the Chinese video game market is lucrative, having an estimated 500 million potential players[36] and representing over US$24 billion in revenues as of 2016.[37]
Microsoft and Sony quickly took advantage of the lifting of the ban, announcing sales of the Xbox One and PlayStation 4 platforms within the FTZ shortly after the 2014 announcement. Microsoft established a partnership with BesTV New Media Co, a subsidiary of the Shanghai Media Group, to sell Xbox One units in China,[38] with units first shipping by September 2014.[39] Sony worked with Shanghai Oriental Pearl Media in May 2014 to establish manufacturing in the FTZ,[36] with the PlayStation 4 and PlayStation Vita shipping into China by March 2015.[40] CEO of Sony Computer Entertainment Andrew House explained in September 2013 that the company intended to use the PlayStation Vita TV as a low-cost alternative for consumers in an attempt to penetrate the Chinese gaming market.[41]
Nintendo did not initially seek to bring the Wii U into China; Nintendo of America president Reggie Fils-Aimé stated that China was of interest to the company after the ban was lifted, but considered that there were similar difficulties with establishing sales there as they had recently had with Brazil.[42] Later, Nintendo had teamed up with Tencent by April 2019 to help sell and distribute the Nintendo Switch as well as aid its games through the Chinese government approval process led by National Radio and Television Administration.[43][44]
Home consoles
Wii U
In November 2010, Nintendo of America CEO Reggie Fils-Aimé stated that the release of the next generation of Nintendo would be determined by the continued success of the Wii.[45] Nintendo announced its successor to the Wii, the Wii U, at the Electronic Entertainment Expo 2011 on June 7, 2011.[46] After the announcement, several journalists classified the system as the first eighth generation home console.[18][47][48] However, prominent sources have disputed this because of its comparative lack of power and older disc media type with respect to the announced specifications for PlayStation 4 and the Xbox One.[49][50]
The Wii U's main controller, the Wii U GamePad, features an embedded touchscreen that can work as an auxiliary interactive screen in a fashion similar to the Nintendo DS/3DS, or if compatible with "Off TV Play", can even act as the main screen itself, enabling games to be played without the need of a television. The Wii U is compatible with its predecessor's peripherals, such as the Wii Remote Plus, the Nunchuk, and the Wii Balance Board.[51]
The Wii U was released in North America on November 18, 2012, in Europe on November 30, 2012, and in Japan on December 8, 2012. It came in two versions, the Basic Model and the Deluxe/Premium Model, at the price of $300 and $349 US Dollars, respectively. On August 28, 2013, Nintendo announced the production of the Basic model has ended and expected supplies to be exhausted by September 20, 2013. On October 4, 2013, the Deluxe/Premium model was price cut from US$349 to US$300.[52]
The Wii U was initially expected to have lifetime sales of about over 100 million, comparable to the Wii.[53] However, it only managed to have lifetime sales of about only 13 million, in sharp contrast with the Wii. This financially hurt Nintendo, with several financial quarters running at a loss through 2014. Nintendo had anticipated the Wii U would sell similarly to the Wii, but it ended up selling worse than the GameCube and became Nintendo's least successful home console to date.[54] Nintendo officially discontinued the Wii U on January 31, 2017, due to its commercial failure, to make way for its second competitor, the Nintendo Switch, released one month later.[55]
PlayStation 4
On February 20, 2013, Sony announced the PlayStation 4 during a press conference in New York City. The console places an emphasis on features surrounding social interaction. Gameplay videos can be shared via the PlayStation Network and other services. Users can stream games being played by themselves or others (either through the console, or directly to Twitch). The DualShock 4 is similar to the previous DualShock 3 controller with the addition of a touchpad and a "Share" button along with a Light-emitting diode bar on the front to allow motion tracking. The PlayStation Camera camera accessory is offered for the system, with stereo camera lenses up to 1280×800px resolution with support for depth sensing similar to Microsoft's Kinect. It also remains compatible with the PlayStation Move peripherals. Second screen capabilities are available through mobile apps and the PlayStation Vita, as well as cloud gaming streaming through the Gaikai service.[56][57]
The PlayStation 4 was released on November 15, 2013, in North America and November 29, 2013, in Australia and Europe at US$399.99, A$549 and €399 respectively.
Xbox One
On May 21, 2013, Microsoft announced the Xbox One at an event in Redmond, Washington. The console focuses on entertainment, including the ability to pass television programming from a set-top box over HDMI and use a built-in electronic program guide, and the ability for computer multitasking by snapping applications (such as Skype and Internet Explorer) to the side of the screen, similarly to Windows 8. The controller has "Impulse Triggers" that provide Haptic technology feedback, and the ability to automatically record and save highlights from gameplay. An updated version of Kinect was developed with a 1080p camera and expanded voice controls. Originally bundled with the console it has since been excluded.[58][59]
The Xbox One was released in North America, Europe, and Australia on November 22, 2013, at a launch price of US$499.99, €499 and A$599 respectively with Japan, and was later released in 26 other markets in 2014. It had two mid-generation upgrades, one cheaper option released in 2016 called the Xbox One S, and the other called the Xbox One X which added 4K gaming. Microsoft claimed that the Xbox One X was the "World's most powerful console" and 40% more powerful than any other console at the time of its release.
Production of the Xbox One family of consoles were discontinued shortly after the launch of their successor, the Xbox Series X and S, at the end of 2020.[60]
Nintendo Switch
Due to the commercial failure of the Wii U, along with competition from mobile gaming, then-president Satoru Iwata sought to revitalize the company by creating a new strategy for Nintendo that included embracing mobile gaming, and developing new hardware that would be attractive to a wider range of audiences.[61] The hardware product was announced under the codename NX in a press conference held with DeNA on March 17, 2015,[62] and fully revealed as the Nintendo Switch on October 20, 2016. It was released worldwide on March 3, 2017, competing with the Xbox One and PlayStation 4.
The Switch is considered by Nintendo a home console that has multiple ways to play. The main unit, the Console, is a tablet-sized device with a touch-sensitive screen. It can be inserted into a Docking Station which allows games to be played on a connected television. Alternatively, two Joy-Con, motion-sensitive controllers comparable to the Wii Remotes, can be slotted onto the sides of the Console so the unit can be played as a handheld. Further, the Console can be set on a kickstand, allowing multiple players to see the screen and play games with separate Joy-Con. Additionally, Nintendo built the Switch on standard industry components, allowing for ease of porting games onto the system using standard software libraries and game engines rather than Nintendo's usual proprietary approaches. This enabled them to bring several third-party and independent game developers on board prior to launch to assure some third-party games in their software library.
Despite the Switch being significantly weaker in terms of processing power than its competitors, it was met with critical praise and commercial success. Nintendo had anticipated selling about 10 million Switches in the first year of release but ended up exceeding this projection with total first-year sales of over 17 million units, exceeding the Wii U's lifetime sales. In late 2017, the Nintendo Switch was the fastest selling console in US history, and in November 2018 it was the fastest selling of all the 8th generation consoles in the US.[63]
A hardware revision, the Switch Lite, was announced on July 10, 2019, and was released on September 20, 2019. The unit integrates the Joy-Con onto the main console with a smaller form-factor, making the unit strictly handheld rather than a hybrid system. Further details are described below under Handhelds. A refreshed model, the Nintendo Switch – OLED Model, was announced on July 6, 2021, and was released on October 8, 2021, featuring a 7-inch OLED screen, a wider and adjustable stand, enhanced audio, a wired LAN port built into the dock, and 64 GB of internal storage.
Comparison
This table lists all major consoles and subsequent mid-generation releases, and does not include minor revisions or hardware changes, such as the "slim" revision of the PlayStation 4.
Product | Wii U | Nintendo Switch | Nintendo Switch – OLED Model | PlayStation 4 | PlayStation 4 Pro | Xbox One | Xbox One S | Xbox One X | |
---|---|---|---|---|---|---|---|---|---|
Manufacturer | Nintendo | Sony Interactive | Microsoft | ||||||
Image | |||||||||
Release dates |
|
|
Playstation 4 Playstation 4 Slim
|
|
(all digital edition)
|
| |||
Launch prices | US$ | US$299.99 (equivalent to $400 in 2023)[a] | US$299.99 (equivalent to $370 in 2023)[64] | US$349.99 (equivalent to $390 in 2023) | Playstation 4 US$399.99 (equivalent to $520 in 2023)[70] Playstation 4 Slim US$299.00 (equivalent to $380 in 2023) |
US$399.00 (equivalent to $510 in 2023)[66] | US$499.99 (equivalent to $650 in 2023) | US$299.00 (equivalent to $380 in 2023) | US$499.99 (equivalent to $620 in 2023) |
€ | Set by retailers | €320 (equivalent to €400 in 2023) | €349 (equivalent to €420 in 2023) | Playstation 4 €399.00 (equivalent to €490 in 2023)[70] Playstation 4 Slim €299.99(equivalent to €370 in 2023)[71] |
€399.99 (equivalent to €490 in 2023)[71] | €499 (equivalent to €620 in 2023) | €299 (equivalent to €370 in 2023)[72] | €499.99 (equivalent to €610 in 2023)[73] | |
GBP | Set by retailers | £279.99 (equivalent to £370 in 2023)[64] | £309.99 (equivalent to £370 in 2023) | Playstation 4 £349.00 (equivalent to £510 in 2023)[70] |
£345.00 (equivalent to £470 in 2023)[66] | £429.00 (equivalent to £620 in 2023) | £249 (equivalent to £340 in 2023)[72] | ||
A$ | A$348.00 (equivalent to $440 in 2022) | A$469.95 (equivalent to $540 in 2022)[64] | A$540.00 (equivalent to $580 in 2022) | Playstation 4 A$549.00 (equivalent to $680 in 2022)[70] |
A$560.00 (equivalent to $650 in 2022)[66] | A$599.00 (equivalent to $740 in 2022) | |||
JP¥ | ¥26,250 (equivalent to ¥27,670 in 2019) | ¥29,980 (equivalent to ¥30,440 in 2019)[64] | ¥52,500 | Playstation 4 ¥41,979 (equivalent to ¥43,860 in 2019) |
|||||
Current prices | Discontinued | Same as launch prices | Same as launch prices | Discontinued | Discontinued | ||||
Discontinued | January 31, 2017[74] | In production | In production | Japan: January 5, 2021[75] | August 25, 2017[76] | Q4 2020 (All-Digital version discontinued July 16, 2020)[60] |
July 16, 2020[77] | ||
Sales | Shipped | 13.56 million (as of December 31, 2018)[78] | 141.32 million (all models)[b] (as of March 31, 2024)[79] | 117.2 million (as of March 31, 2022)[80] | 58 million (as of June 30, 2023)[81] | ||||
Sold | Not reported | Not reported | 106 million (as of December 31, 2019)[82] | ||||||
Best-selling game | Mario Kart 8, 8.46 million (as of March 31, 2022)[83] | Mario Kart 8 Deluxe, 48.41 million (as of September 30, 2022)[84] | God of War (2018), 19.50 million (as of February 3, 2022)[85] | PlayerUnknown's Battlegrounds, 8.00 million (as of July 2018)[86] | |||||
List of best-selling Wii U video games | List of best-selling Nintendo Switch video games | List of best-selling PlayStation 4 video games | List of best-selling Xbox One video games | ||||||
Media | Game media |
|
Nintendo Switch game card (1-64 GB)[88] | Blu-ray (25/50 GB) (6x CAV)[89] | Blu-ray (25/50/66/100 GB) | ||||
Other | Wii Optical Disc (4.7/8.5 GB) (6x CAV) | — | Blu-ray, DVD | Blu-ray, DVD, CD | Ultra HD Blu-ray, Blu-ray, DVD, CD[90]
| ||||
Regional lockout | Region locked[91] | Unrestricted | Almost fully[92] Only DLC is region locked[93] |
Unrestricted[94][95] | |||||
Backward compatibility | Wii[c] | Partial[d] | Partial[e] | Partial[f] | |||||
CPU | Type | Tri-Core IBM PowerPC Espresso[100] | Quad-core ARM Cortex-A57, quad-core ARM Cortex-A53[g][101] | Octa-core AMD Jaguar-based[g][102] | Octa-core AMD Jaguar-based[g] | Octa-core AMD Jaguar-based[g][103] | Octa-core AMD Jaguar-based[g][104] | ||
ISA | PowerPC | ARMv8-A | x86-64 | ||||||
Clock speed | 1.24 GHz | 1.02 GHz | 1.60 GHz | 2.13 GHz | 1.75 GHz | 2.30 GHz | |||
L1 cache | 192 kB[h] | 576 kB[i] | 512 kB[h] | 512 kB[h] | |||||
L2 cache | 3 MB eDRAM @ 1.24GHz (CPU)
(159.1 GB/s)[j] |
2.5 MB[k] | 4 MB[l][105] | 4 MB[l][106] | |||||
L3 cache | 32 MB eDRAM @ 550 MHz (70.4 GB/s)[m][107] | — | — | 32 MB eSRAM @ 853 MHz (204 GB/s)[n][108] | 32 MB eSRAM @ 914 MHz (219 GB/s)[n][108] | —[109] | |||
3 MB eSRAM[o] | |||||||||
Process | 45 nm | 20 nm[p] | 16 nm | Playstation 4 28 nm Playstation 4 Slim 16 nm |
16 nm[110][111] | 28 nm | 16 nm | ||
Secondary | ARM9 processor (for background tasks) | — | ARM processor (for background tasks)[112] | — | — | ||||
GPU | Type | AMD Radeon-based "Latte"[113][114] | Nvidia GM20B Maxwell-based[115][116] | AMD Radeon-based "Liverpool" | AMD Radeon-based "Neo"[117] | AMD Radeon-based "Durango" | AMD Radeon-based "Scorpio Engine" | ||
Clock speed | 550 MHz[114] | 307.2-768 MHz[q][118] | 800 MHz | 911 MHz[117] | 853 MHz | 914 MHz | 1,172 MHz[119] | ||
Stream processors | 320[50][114] | 256[116] | 1152 | 2304[117] | 768[120][121] | 2560[122][119] | |||
TFLOP/s | 0.352[114] | 0.157-0.393[q][118] | 1.843 | 4.198[117] | 1.310 | 1.404 | 6.001[119] | ||
TMUs | 16[114] | 16[116] | 72 | 144[117] | 48 | 160[119] | |||
Texture rate | 8.8 GTexel/s[114] | 4.9-12.3 GTexel/s | 57.6 GTexel/s | 131.2 GTexel/s[117] | 40.9 GTexel/s[123] | 43.8 GTexel/s | 187.5 GTexel/s[119] | ||
ROPs | 8[114] | 16[116] | 32 | 64[117] | 16 | 32[119] | |||
Pixel rate | 4.4 GPixel/s[124][114] | 4.9-12.3 GPixel/s | 25.6 GPixel/s[125] | 29.15 GPixel/s[117] | 13.6 GPixel/s[123] | 14.6 GPixel/s | 37.5 GPixel/s[119] | ||
Compute units | 5[114] | 2[116] | 18 | 36[117] | 12 | 40[119] | |||
Process | 40 nm[114] | 20 nm[116] | Playstation 4 28 nm Playstation 4 Slim 16 nm |
16 nm[117] | 28 nm | 16 nm[119] | |||
Memory | Main | 2 GB DDR3 SDRAM[126] | 4 GB LPDDR4 SDRAM[127] | 8 GB GDDR5 SDRAM[106] | 8 GB GDDR5 SDRAM | 8 GB DDR3 SDRAM[106] | 12 GB GDDR5 SDRAM | ||
Clock speed | 800 MHz (1600 MHz effective) | 1600 MHz (3200 MHz effective) | 1700 MHz (6800 MHz effective) | 1375 MHz (5500 MHz effective) | 1700 MHz (6800 MHz effective) | 1066.5 MHz (2133 MHz effective) | 1700 MHz (6800 MHz effective) | ||
Bandwidth | 12.8 GB/s | 25.6 GB/s | 176.0 GB/s | 217.6 GB/s | 68.3 GB/s | 326.4 GB/s | |||
Reserved | 1 GB[128] | 1 GB | 3.5 GB[129] | 3 GB[130] | |||||
Secondary | — | — | 256 MB DDR3 RAM[112] | 1 GB DDR3 RAM | — | ||||
Storage | Internal | 8 GB/32 GB eMMC flash memory (non-replaceable) 1 GB flash memory (reserved for the OS) |
32 GB eMMC NAND flash memory (non-replaceable)[115] | 64 GB eMMC NAND flash memory (non-replaceable) | 500 GB HDD or 1 TB HDD (user replaceable)[131][132] | 1 TB HDD or 2 TB (user replaceable) | 500 GB HDD, 1 TB HDD (non-replaceable)[133] 8 GB flash memory (reserved for the OS)[123] |
500 GB HDD, 1 TB HDD, 2 TB HDD (non-replaceable) 8 GB flash memory (reserved for the OS) |
1 TB HDD, (non-replaceable) 8 GB flash memory (reserved for the OS) |
External | Supports up to 32 GB SDHC cards Supports up to 2 TB USB HDD (Wii U Mode only)[134] |
Supports microSD/microSDHC/microSDXC up to 2 TB[135] | Supports USB HDD over 240 GB up to 8 TB (with System Software 4.50 or higher)[136] | Supports USB 3.0 HDD larger than 256 GB up to 16 TB[137][138] | |||||
Game Installation | Only downloaded games can be installed to storage | Downloaded games can be installed to internal memory or SD card | All games must be installed to a connected HDD[139] | All games must be installed to a connected HDD | |||||
Network | Wireless | 802.11 a/b/g/n/ac Wi-Fi @ 2.4 and 5.0 GHz[135] | Playstation 4 802.11b/g/n Wi-Fi @ 2.4 GHz[140] Playstation 4 Slim 802.11b/g/n/ac Wi-Fi @ 2.4 GHz |
802.11a/b/g/n/ac Wi-Fi 2.4 GHz/5 GHz[141] | 802.11a/b/g/n dual-band Wi-Fi @ 2.4 GHz and 5.0 GHz[142] | 802.11a/b/g/n/ac dual-band Wi-Fi @ 2.4 GHz and 5.0 GHz[143] | |||
Wired | Fast Ethernet[s] | Fast Ethernet[t] | Gigabit Ethernet | Gigabit Ethernet | Gigabit Ethernet | ||||
Dimensions | When lying down on its side: Width: 172 mm (6.7 in) Height: 46 mm (1.8 in) Length: 268.5 mm (10.5 in) (can be oriented vertically using a stand) |
Console laying flat: Width: 102 mm (4.0 in) Height: 13.9 mm (0.55 in) Length: 203.1 mm (8.00 in) (Console only) 239 mm (9.4 in) (Joy-Con attached) (must be oriented vertically) |
Console laying flat: Width: 102 mm (4.0 in) Height: 13.9 mm (0.55 in) Length: 203.1 mm (8.00 in) (Console only) 239 mm (9.4 in) (Joy-Con attached) (must be oriented vertically) |
Playstation 4 When lying down on its side: Width: 275 mm (10.8 in) Height: 53 mm (2.0 in) Length: 305 mm (12.0 in) (can be oriented vertically using a stand) Playstation 4 Slim When lying down on its side: Width: 265 mm (10.4 in) Height: 39 mm (1.5 in) Length: 288 mm (11.3 in) (can be oriented vertically using a stand) |
When lying down on its side: Width: 295 mm (11.6 in) Height: 55 mm (2.2 in) Length: 327 mm (12.9 in) (can be oriented vertically using a stand)[141] |
When lying down on its side: Width: 309 mm (12.1 in) Height: 83 mm (3.2 in) Length: 258 mm (10.1 in) (must be oriented horizontally)[144] |
When lying down on its side: Width: 295 mm (11.6 in) Height: 64 mm (2.5 in) Length: 227 mm (8.9 in) (can be oriented vertically using a stand)[90] |
When lying down on its side: Width: 300 mm Height: 60 mm Length: 240 mm (can be oriented vertically using a stand)[104][145] | |
Weight | 1.5 kg (3.3 lb) | 0.297 kg (0.65 lb) (Console only) 0.398 kg (0.88 lb) (Joy-Con attached) |
0.319 kg (0.70 lb) (Console only) 0.420 kg (0.93 lb) (Joy-Con attached) |
Playstation 4 2.8 kg (6.2 lb) Playstation 4 Slim 2.1 kg (4.6 lb) |
3.3 kg (7.3 lb)[141] | 3.2 kg (7.1 lb)[citation needed] | 2.9 kg (6.4 lb)[90] | 3.8 kg (8.4 lb)[104] | |
Power | 75 W (external power supply)[146] | 4,310 mAh, 3.7 V lithium-ion battery
Max. 39 W (external power supply) |
Playstation 4 Max. 223 W (internal power supply) Playstation 4 Slim Max. 163 W (internal power supply) |
Max. 289 W (internal power supply)[141] (PSU) Max. 310 W (internal power supply)[141] (Product Page) |
Max. 220 W (external power supply) | Max. 125 W (internal power supply) | Max. 245 W (internal power supply)[104] | ||
Included accessories |
All Models
Deluxe/Premium Model only
|
|
|
|
| ||||
Video | Output | 1080p, 1080i, 720p, 480p
576i, 480i (standard 4:3 and 16:9 anamorphic widescreen) |
720p (undocked)[135]
1080p, 720p and 480p (docked)
|
720p (undocked)
1080p, 720p and 480p (docked)
|
1080p, 1080i, 720p, and 480p
|
4K 2160p, 1080p, 1080i, 720p, and 480p
|
1080p, 720p, and 480p[147][148]
|
4K 2160p, 1440p, 1080p, 720p, and 480p[104][147][149]
| |
Integrated 3DTV support | Yes | No | Yes | Yes[150] | |||||
Second screen | Wii U GamePad (bundled with console) | — | PlayStation Vita PlayStation App on iOS and Android devices |
Xbox Console Companion on Android, iOS, Windows 8, Windows 8.1, Windows 10, Windows Phone | |||||
Remote | Local game streaming via Off-TV Play to Wii U GamePad for some games | — | Local and remote game streaming via Remote Play to PS Vita, macOS and Windows, or selected Sony Xperia smartphone[151] for all games, except those that require the PS Camera or PS Move[152][153] |
Local game streaming via Xbox App to Windows 10 PC[154] | |||||
Audio | |||||||||
Peripheral abilities |
|
|
|
|
|
| |||
Controller |
|
|
|
| |||||
Touch capability | Wii U GamePad includes an integrated resistive touchscreen | Console includes multi-touch capacitive touchscreen[135] | DualShock 4 controller includes an integrated 2 point capacitive touchpad | — | |||||
Camera | Wii U GamePad camera (bundled with all consoles) | — | PlayStation Camera | Kinect | Kinect (adapter required to use)[161] | ||||
Online services | Network | Nintendo Network
|
Nintendo Switch Online | PlayStation Network
|
Xbox Live | ||||
Downloads | Downloads games and automatic updates in the background via SpotPass | Downloads automatic updates in the background | Downloads games and automatic updates in the background | Downloads games and automatic updates in the background[162] | |||||
Subscription | Free | Paid Nintendo Switch Online subscription required for online multiplayer, except for free-to-play titles[163] | Paid PlayStation Plus subscription required for online multiplayer and cloud saves except for free-to-play titles[164][165] | Paid Xbox Live Gold subscription required for online multiplayer, except for free-to-play titles free cloud saves[166] | |||||
Game DVR | Image | Screenshots with Miiverse integration (can be shared to Facebook, Twitter, Google Plus and Tumblr) | Screenshots with Facebook and Twitter integration[167] | Screenshots with Twitter integration | Screenshots with Twitter integration | ||||
Video | Gameplay replays with YouTube integration (select games only) | Up to 30 seconds of gameplay with Facebook and Twitter integration[168][169] | Up to 1 hour of gameplay with Dailymotion, Facebook, Twitter and YouTube integration; 720p for all PS4 models, 1080p for PS4 Pro | Up to 5 minutes of gameplay; 1080p for all Xbox One models,[170] 4K for Xbox One X (external storage required)[171] | |||||
Live streaming | — | — | Live streaming with Dailymotion, Twitch, Ustream and YouTube Gaming integration | Live streaming with Mixer and Twitch integration | |||||
Free | Free | Free | Paid subscription to Xbox Live Gold required[172]
| ||||||
List of games | List of Wii U games | List of Nintendo Switch games | List of PlayStation 4 games | List of Xbox One games | |||||
System software | OS | Wii U system software | Nintendo Switch system software | PlayStation 4 system software | Xbox One system software | ||||
Updates | Updates are downloaded and installed automatically in Standby Mode | Automatic updates can be enabled by turning on Automatic Software Updates in System Settings[173] | Updates are downloaded and installed automatically in Rest Mode | Updates are downloaded and installed automatically in Instant-on Mode |
- Notes
- ^ Deluxe/Premium Model: US$349.99, GBP and € set by retailers, A$428.00, ¥31,500
- ^ Nintendo Switch: 93.45 million,
Switch Lite: 23.54 million,
OLED model: 24.34 million - ^ Supports Wii software on disc and downloaded from Wii Shop Channel. Games from previous generations available for digital purchase and download via Virtual Console on Nintendo eShop.
- ^ Select games from previous generations are available for digital purchase and download on Nintendo's eShop. This is limited to games published by third parties, or specifically ported to the Nintendo Switch. No Virtual Console system exists, and no legacy games purchased on previous consoles may be transferred to the Nintendo Switch, as they could be from the Wii to the Wii U.
- ^ PlayStation Now cloud support for selected PlayStation 3 games began in January 2015 for North America. Subscription required.[96]
- ^ Select Xbox 360 and Xbox games; Requires download of digital version of game at no additional charge to existing owners of the game.[97][98][99]
- ^ a b c d e The central processing unit is composed of two quad-core modules.
- ^ a b c 64 kB per core (32 kB for instructions and 32 kB for data).
- ^ The quad-core ARM Cortex-A57 cluster has a total of 320 kB of L1 cache, distributed by 80 kB per each core (48 kB for instructions and 32 kB for data). The quad-core ARM Cortex-A53 cluster has a total of 256 kB of L1 cache, distributed by 64 kB per each core (32 kB for instructions and 32 kB for data).
- ^ Cores 0 and 2 have 512 kB of L2 cache each, while core 1 has 2 MB.
- ^ The quad-core ARM Cortex-A57 cluster has 2 MB of shared L2 cache. The quad-core ARM Cortex-A53 cluster has 512 kB of shared L2 cache.
- ^ a b 2 MB of L2 cache per quad-core module.
- ^ The 32 MB eDRAM module is located off the central processing unit (CPU) die and is in the graphics processing unit (GPU), running at the GPU's clock speed.
- ^ a b The 32 MB eSRAM module is located off the central processing unit (CPU) die and is in the graphics processing unit (GPU), running at the GPU's clock speed.
- ^ Reserved for Wii backward compatibility.
- ^ Consoles manufactured after August 2019 featured chips made on the 16nm process, improving battery life and performance. These consoles were shipped featuring slightly different boxes those manufactured before August, but Nintendo has not otherwise differentiated between the two models.
- ^ a b When docked, the graphics processing unit (GPU) can run at from 307.2 to 768 MHz (capable of 0.157 to 0.393 TFLOP/s, respectively). When undocked, the GPU can run at from 307.2 to 460 MHz (capable of 0.157 to 0.236 TFLOP/s, respectively).
- ^ Reserved for connecting with the Wii U GamePad.
- ^ A LAN adapter accessory is required.
- ^ A LAN adapter accessory is required.
Handheld systems
A trend starting from the eighth generation of handheld systems is the general shift from dedicated handheld gaming consoles to mobile gaming on smart devices, such as smartphones and tablets. As such, smart devices have eroded sales of dedicated handheld gaming consoles, with analysts predicting that smart devices will replace handheld gaming consoles in the near future.[174]
Nintendo 3DS
The Nintendo 3DS is a portable game console produced by Nintendo. It is the successor to the Nintendo DS. The autostereoscopic device is able to project stereoscopic 3D effects without the use of 3D glasses or any additional accessories.[175] The Nintendo 3DS features backward compatibility with Nintendo DS series software, including Nintendo DSi software.[175] Announcing the device in March 2010, Nintendo officially unveiled it at E3 2010,[175][176] with the company inviting attendees to use demonstration units.[177] The console succeeds the Nintendo DS series of handheld systems,[175] which primarily competes with PlayStation Portable.[178] It competes with Sony's handheld, the PlayStation Vita.[179]
The Nintendo 3DS was released in Japan on February 26, 2011; in Europe on March 25, 2011; in North America on March 27, 2011;[180][181] and in Australia on March 31, 2011. On July 28, 2011, Nintendo announced a major price drop starting August 12. In addition, as of September 2011 consumers who bought the system at its original price have access to ten Nintendo Entertainment System games before they are available to the general public, after which the games may be updated to the versions publicly released on the Nintendo eShop. In December 2011, ten Game Boy Advance games were made available to consumers who bought the system at its original price at no charge, with Nintendo stating it has no plans to release to the general public.[182]
On June 21, 2012, Nintendo announced a bigger model of the 3DS called the Nintendo 3DS XL. Both screens are 90% larger than the original 3DS, but the resolution is the same. It also has a slightly longer battery life. It was released on July 28, 2012, in Europe and August 19, 2012, in North America as well as Australasia on August 23, 2012, and Brazil on September 1, 2012.[183]
On August 28, 2013, Nintendo announced a low cost, 2D version of the 3DS called the Nintendo 2DS. This redesign plays all Nintendo DS and Nintendo 3DS games, albeit without a stereoscopic 3D option. Unlike previous machines of the DS family, the Nintendo 2DS uses a slate-like design instead of a clamshell one. The console launched on October 12 in both Europe and North America[184] as well as Australasia.[185]
On August 29, 2014, Nintendo announced an enhanced revision of the 3DS called the New Nintendo 3DS and New Nintendo 3DS XL. The newer system uses microSD cards rather than full-sized and has a second analog "nub" input, the C-stick, Super-Stable 3D™ (face-tracking technology that allows the glasses-free stereoscopic 3D display to constantly adapt to the user's exact eye position as the player shifts his or her arms and body) and an upgraded processor that allows for more advanced NN3DS-exclusive games (e.g., a 3D port of acclaimed Wii game Xenoblade Chronicles) which cannot be played on the original Nintendo 3DS/2DS, although New Nintendo 3DS can still be played with all 3DS and most DSi games. It was released in Japan on October 11, 2014; in Australasia on November 21, 2014; in Europe on February 13, 2015; in North America on February 13, 2015, for the XL version. The smaller version for North America was released on September 25, 2015, bundled with the game Animal Crossing: Happy Home Designer.[186] In April 2017, Nintendo announced the New Nintendo 2DS XL, released in Japan on July 13, 2017, and in North America on July 28, 2017. It is a streamlined version of the New Nintendo 3DS XL, with identical screen sizes, but with a thinner build and without stereoscopic 3D.[187]
The 3DS family was formally discontinued in September 2020.
PlayStation Vita
The PlayStation Vita is the second (and final) handheld game console developed by Sony Computer Entertainment.[188] It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices. It was released in Japan on December 17, 2011[189] and was released in Europe and North America on February 22, 2012.[190][191]
The handheld includes two analog sticks, a 5-inch (130 mm) OLED/LCD multi-touch capacitive touchscreen, and supports Bluetooth, Wi-Fi and optional 3G. Internally, the PS Vita features a 4-core ARM Cortex-A9 MPCore processor and a 4-core SGX543MP4+ graphics processing unit (GPU), as well as LiveArea software as its main user interface, which succeeds the XrossMediaBar.[192][193]
The device is backward-compatible with a subset of the PSP and PS One games digitally released on the PlayStation Network via the PlayStation Store.[194] The graphics for PSP releases are upscaled, with a smoothing filter to reduce pixelation.[195]
Lifetime sales of the Vita have not been released by Sony but have been estimated between 15 and 16 million.[196][197] Sony discontinued the PlayStation Vita on March 1, 2019,[198] and has no plans for a successor.[199][200]
Nintendo Switch Lite
Nintendo released the Nintendo Switch Lite, a hardware revision of the Switch, worldwide on September 20, 2019. Designed as a less expensive version of the Switch, the Switch Lite integrates the Joy-Con onto the hardware unit itself, eliminating some of the Joy-Con's features, which prevents a small number of games in the Switch's library that exclusively require television or tabletop modes from being used on the Switch. Additionally, the Switch Lite cannot be docked. The unit is smaller and lighter than the main Switch console, and uses updated lower-powered hardware that improves its battery performance. It otherwise supports all other features of the Switch, including its communication capabilities.
Handheld comparison
Product | Nintendo 3DS family[201] | Nintendo Switch Lite | PlayStation Vita (PCH-1000 / PCH-2000) | |||
---|---|---|---|---|---|---|
Image | ||||||
Manufacturer | Nintendo | Sony (SCE/SIE) | ||||
Release dates |
|
|
PCH-1000: PCH-2000: | |||
Launch prices |
|
US$199.99 | ||||
Current prices |
Nintendo 3DS: |
Wi-Fi / Wi-Fi+3G: | ||||
Discontinued | Nintendo 3DS / Nintendo 3DS XL: January 5, 2015[212][213] New Nintendo 3DS: July 2017[214][215] New Nintendo 3DS XL: July 25, 2019[216] Nintendo 2DS / New Nintendo 2DS XL: September 17, 2020[217][218][219] |
In production | March 1, 2019[198] | |||
Units shipped | 75.94 million (as of March 31, 2022)[220] | 21.02 million (as of March 31, 2023)[221] | —[a] | |||
Best-selling game | Mario Kart 7, 18.97 million units (as of March 31, 2022)[222] |
Mario Kart 8 Deluxe, 45.33 million units (as of March 31, 2022)[84] | Uncharted: Golden Abyss, 500,000 units (as of June 3, 2012)[223] | |||
Regional lockout | Region locked[224] | No region lock | No region lock[225] | |||
Backward compatibility | Nintendo DS / Nintendo DSi Downloadable only
|
— | Downloadable only
| |||
Display | Top Screen:
Bottom Screen:
|
|
PCH-1000: 5 in (130 mm) OLED capactive touchscreen 960 × 544 px PCH-2000: 5 in (130 mm) IPS LCD capacitive touchscreen 960 × 544 px | |||
Approximately 16.77 million colors[226] | Approximately 16.77 million colors | Approximately 16.77 million colors | ||||
5 brightness levels | 0-100% brightness levels | 0-100% brightness levels | ||||
Autostereoscopy (3D) | Yes (3DS, 3DS XL only) Yes, with 'Super Stable 3D' technology (New 3DS, New 3DS XL only) No (2DS, New 2DS XL only) |
No | No | |||
CPU | 3DS/3DS XL/2DS: Dual-core ARM11 MPCore[201] & Dual-core VFP Co-Processor[201] New 3DS/New 3DS XL/New 2DS XL: Quad-core ARM11 MPCore[201] & Quad-core VFP Co-Processor[201] |
Quad-core Cortex-A57 + quad-core Cortex-A53 @ 1.02 GHz | Quad-core ARM Cortex-A9 MPCore[227][228] | |||
GPU | Digital Media Professionals PICA200 | Nvidia GM20B Maxwell-based GPU | PowerVR SGX543MP4+[227] | |||
RAM | 3DS/3DS XL/2DS: 128 MB FCRAM, 6 MB VRAM New 3DS/New 3DS XL/New 2DS XL: 256 MB FCRAM, 10 MB VRAM |
4 GB LPDDR4 | 512 MB RAM, 128 MB VRAM[229] | |||
Camera | One front-facing and a set of two rear-facing 3D 0.3 MP (VGA) camera sensors | — | Front and rear 0.3 MP (VGA) camera sensors[227] | |||
Audio |
|
| ||||
Storage | 1 GB internal flash memory | 32 GB eMMC | 1 GB internal flash memory (PCH-2000 only) | |||
Supports up to 32 GB SD cards (3DS only) Supports up to 32 GB SD/SDHC cards (3DS XL, 2DS only) Supports up to 32 GB microSD/microSDHC cards (New 3DS, New 3DS XL, New 2DS XL only) |
Supports up to 2 TB microSD/HC/XC cards | Supports 4 GB, 8 GB, 16 GB, 32 GB and 64 GB proprietary removable memory cards | ||||
2 GB SD card included (3DS only) 4 GB SDHC card included (3DS XL, 2DS only) 4 GB microSDHC card included (New 3DS, New 3DS XL, New 2DS XL only) |
No external storage included | No external storage included | ||||
Media | Nintendo 3DS Game Card (1–8 GB) / Nintendo DS Game Card (8–512 MB) Digital distribution |
Nintendo Switch Game Card | PlayStation Vita Game Card (2–4 GB) Digital distribution | |||
User interface |
|
|
| |||
Battery |
|
3570 mAh lithium-ion battery 3–7 hours |
| |||
Determined by screen brightness, Wi-Fi, sound volume, and whether 3D is active (3DS models only) | Determined by screen brightness, Wi-Fi, and sound volume | Determined by screen brightness, Wi-Fi, sound volume, and whether 3G is active (3G model only) | ||||
Connectivity |
| |||||
Console Connection | Wii / Wii U | — | PlayStation 3 / PlayStation 4 | |||
Stylus | 3DS: Extendable up to 100 mm (3.9 in) long 3DS XL/2DS: 96 mm (3.8 in) long New 3DS: 76.5 mm (3.01 in) long New 3DS XL/New 2DS XL: 86 mm (3.4 in) long |
— | — | |||
Weight | 3DS: 235 g (8.3 oz) 3DS XL: 336 g (11.9 oz) 2DS: 260 g (9.2 oz) New 3DS: 253 g (8.9 oz) New 3DS XL: 329 g (11.6 oz) New 2DS XL: 260 g (9.2 oz) |
280 g (9.9 oz) | Wi-Fi: 260 g (9.2 oz) Wi-Fi+3G: 279 g (9.8 oz) PCH-2000: 219 g (7.7 oz) | |||
Dimensions |
|
|
||||
Online services | Nintendo Network
|
Nintendo Switch Online | Sony Entertainment Network
| |||
Full game download/installation and automatic updates in the background via SpotPass | Full game download/installation and automatic updates in the background | Full game download/installation in the background | ||||
Free | Paid Nintendo Switch Online subscription required for online multiplayer, except for free-to-play titles[233] | Free | ||||
Preloaded applications |
Applications
Multitasking Applications
|
Nintendo eShop |
| |||
List of games | List of Nintendo 3DS games | List of Nintendo Switch games Can only play games that support handheld mode |
List of PlayStation Vita games | |||
System software | Nintendo 3DS system software | Nintendo Switch system software | PlayStation Vita system software |
- ^ Estimated between 15 and 16 million
- ^ The Virtual Console classic video game re-release distribution service on Nintendo 3DS, Nintendo 3DS XL, Nintendo 2DS, New Nintendo 3DS, New Nintendo 3DS XL and New Nintendo 2DS XL currently have available for purchase digital versions of select games for the Game Boy, Game Boy Color, Sega Game Gear, Nintendo Entertainment System, and Super Nintendo Entertainment System platforms, via Nintendo eShop. Nintendo 3DS Ambassadors also have 10 Game Boy Advance games available for download.
Other handhelds
See also
References
- ^ "PlayStation Boss: 'One In 20' PS4 Buyers Also Bought PSVR". UploadVR. June 5, 2019. Archived from the original on July 18, 2020. Retrieved July 18, 2020.
- ^ Bol, Mike (June 10, 2019). "Data Point of the Week: 5 Million PSVRs?". AR Insider. Archived from the original on July 19, 2020. Retrieved July 18, 2020.
- ^ Cull, James (June 20, 2011). "Nvidia Tegra: The Future of Android Gaming". appstorm.net. Archived from the original on September 22, 2012. Retrieved September 20, 2011.
- ^ "Mobile Gaming is Dominating the Gaming Industry". Geekaphone. July 27, 2011. Archived from the original on December 24, 2021. Retrieved September 20, 2011.
- ^ Alpeyev, Pavel (June 19, 2011). "Nintendo May Fail to Replicate Wii Success as IPhone Games Bloom". Bloomberg.com. Archived from the original on June 23, 2011. Retrieved June 22, 2011.
- ^ Gallagher, Dan (June 21, 2011). "Sony, Nintendo Place Big Bets on Handhelds". The Wall Street Journal. Archived from the original on March 14, 2020. Retrieved June 22, 2011.
- ^ Agnello, Anthony John (February 9, 2012). "Will Smart TVs End the Game Console Business?". InvestorPlace. Archived from the original on February 12, 2012. Retrieved February 24, 2012.
- ^ Stuart, Keith (January 4, 2013). "PlayStation 2 manufacture ends after 12 years". The Guardian. London. Archived from the original on March 5, 2017. Retrieved January 4, 2013.
- ^ App Annie, IDC. "App Annie & IDC Portable Gaming Report Q2 2013: iOS & Google Play Game Revenue 4x Higher Than Gaming-Optimized Handhelds". Archived from the original on August 22, 2013. Retrieved August 30, 2013.
- ^ "Consolidated Sales Transition by Region" (PDF). Nintendo. July 30, 2013. Archived from the original (PDF) on August 10, 2013. Retrieved July 31, 2013.
- ^ "Apple Hardware Sales In FY 2012: 125.04M iPhones, 58.23M iPads, 18.1M Macs And 35.2M iPods". TechCrunch. October 25, 2012. Archived from the original on April 11, 2021. Retrieved June 25, 2017.
- ^ Kubba, Sinan (May 9, 2013). "Sony, Microsoft going 'heavily' on free-to-play next-gen, says Epic VP Rein". Joystiq. Archived from the original on June 16, 2013. Retrieved June 30, 2013.
- ^ Gorman, Michael (June 12, 2013). "AMD's Saeid Moshkelani on building custom silicon for PlayStation 4, Xbox One and Wii U". Engadget. Archived from the original on December 12, 2019. Retrieved August 26, 2017.
- ^ "AMD won the next-gen console war, and PC gamers could reap the reward". The Verge. June 21, 2013. Archived from the original on April 27, 2021. Retrieved August 31, 2017.
- ^ Langshaw, Mark; Reynolds, Matthew (January 13, 2013). "Can Android consoles Ouya, Project Shield challenge PlayStation, Xbox?". DigitalSpy.com. Archived from the original on February 15, 2013. Retrieved March 7, 2013.
- ^ Kelly, Tadhg (January 10, 2013). "With Ouya, GameStick, Steam Box and more, will 2013 be the year of the 'microconsole'?". Edge Online. Archived from the original on March 17, 2013. Retrieved March 7, 2013.
- ^ Pereira, Chris (January 15, 2013). "Digital and Nontraditional: Breaking Down Ouya, Steam Box, And Other New Wave Systems". 1Up.com. Archived from the original on February 21, 2013. Retrieved March 7, 2013.
- ^ a b c Radd, David. "Nintendo's Project Cafe: Will Gamers Feel The Buzz?". Business Insider. Archived from the original on May 30, 2011. Retrieved June 11, 2011.
- ^ Brightman, James (May 26, 2011). "PlayStation 4 in the Works, Sony Confirms". IndustryGamers.com. Eurogamer Network Ltd. Archived from the original on March 18, 2012.
- ^ Ewalt, David M. "PlayStation Chief Jack Tretton: How To Sell Vita, Navigate Clouds, and Debut The PS4". Forbes. Archived from the original on July 22, 2011. Retrieved August 26, 2017. Interview with Jack Tretton, president and CEO of Sony Computer Entertainment America.
- ^ Brightman, James (March 7, 2011). "Microsoft Hiring Engineers for Next Xbox". IndustryGamers.com. Eurogamer Network Ltd. Archived from the original on March 18, 2012.
- ^ Yoon, Andrew (June 24, 2011). "Microsoft: Xbox 360 'about halfway' through generation". Shacknews.com. Archived from the original on December 4, 2012. Retrieved November 19, 2012.
- ^ Robinson, Martin (June 4, 2009). "E3 2009: 360 to Stick Around Until 2015". IGN. Archived from the original on February 20, 2014. Retrieved November 11, 2010. "The Xbox 360's recently unveiled motion control technology will help extend the console's life span into 2015, according to Microsoft executive Shane Kim."
- ^ Yin-Poole, Wesley (January 27, 2012). "Nintendo: market is now waiting for new home consoles". Eurogamer. Archived from the original on January 30, 2012. Retrieved January 27, 2012.
- ^ Sherr, Ian; Wakabayashi, Daisuke (May 30, 2012). "Sony Rejects Web-Based PlayStation Console". The Wall Street Journal. Archived from the original on March 14, 2020. Retrieved May 31, 2012.
- ^ Fahey, Rob (November 10, 2017). "Softly, softly: The Xbox One X Launch". GamesIndustry.biz. Archived from the original on September 19, 2021. Retrieved April 26, 2021.
- ^ Pino, Niko (January 16, 2019). "PS4 Pro vs Xbox One X: which 4K console is better?". TechRadar. Archived from the original on April 26, 2021. Retrieved April 26, 2021.
- ^ Warren, Tom (June 10, 2019). "Microsoft ends Xbox backward compatibility, but Project Scarlett will run Xbox One games". The Verge. Archived from the original on May 1, 2023. Retrieved June 10, 2019.
- ^ Bankhurst, Adam (June 10, 2019). "Xbox Project Scarlett to Support 4 Generations of Games – E3 2019". IGN. Archived from the original on December 13, 2019. Retrieved June 10, 2019.
- ^ Rubin, Peter (April 16, 2019). "Exclusive: What to Expect From Sony's Next-Gen PlayStation". Wired. Archived from the original on April 21, 2019. Retrieved April 16, 2019.
- ^ 次世代コンソールゲーム機 「プレイステーション 5」に名称決定 [Next generation game console named "PlayStation 5"] (press release) (in Japanese), Sony Interactive Entertainment, October 8, 2019, archived from the original on October 20, 2019, retrieved December 2, 2019
- ^ Wales, Matt (March 20, 2020). "Sony clarifies "overwhelming majority" of PS4 games will be backward compatible on PS5". Eurogamer. Archived from the original on April 6, 2020. Retrieved April 8, 2020.
- ^ 2010-07-15, Why Are Consoles Banned In China? Archived June 7, 2014, at the Wayback Machine, Kotaku
- ^ Carsten, Paul (January 6, 2014). "China suspends ban on video game consoles after more than a decade". Reuters. Archived from the original on November 4, 2019. Retrieved September 14, 2019.
- ^ Yan, Sophia (July 27, 2015). "China eliminates all restrictions on gaming consoles". CNN. Archived from the original on March 11, 2016. Retrieved September 14, 2019.
- ^ a b "Sony sets up PlayStation plant in China". BBC. May 27, 2014. Archived from the original on October 1, 2019. Retrieved September 14, 2019.
- ^ "The Global Games Market Reaches $99.6 Billion in 2016, Mobile Generating 37%". newzoo.com. April 21, 2016. Archived from the original on April 7, 2022. Retrieved June 3, 2016.
- ^ Nayak, Malathi (April 29, 2014). "Microsoft's Xbox One console to go on sale in China in September". Reuters. Archived from the original on September 20, 2019. Retrieved September 14, 2019.
- ^ "BesTV and Microsoft to bring Xbox One to China in September". Xbox Marketing, Microsoft. April 29, 2014. Archived from the original on May 4, 2014. Retrieved May 13, 2014.
- ^ "SONY PLAYSTATION IN CHINA – TWO YEARS IN". nikopartners.com. May 17, 2017. Archived from the original on September 6, 2018. Retrieved August 22, 2018.
- ^ 2013-09-12, Sony not planning to release PlayStation Vita TV in the US or Europe 'at this point' Archived October 29, 2013, at the Wayback Machine, Videogamer
- ^ Dudley, Brier (June 11, 2014). "E3: Nintendo boss on Wii U beating Xbox and PlayStation". The Seattle Times. Archived from the original on September 20, 2019. Retrieved September 14, 2019.
- ^ Li, Pei; Nussey, Sam (April 18, 2019). "Tencent wins key approval to sell Nintendo's Switch in China". Reuters. Archived from the original on December 5, 2022. Retrieved April 18, 2019.
- ^ Dent, Steve (August 2, 2019). "Tencent is at the center of Nintendo's Switch launch in China". Engadget. Archived from the original on August 2, 2019. Retrieved August 2, 2019.
- ^ Fleming, Ryan (November 16, 2010). "Nintendo to talk next-gen consoles after selling 15 million more Wii systems". Digital Trends. Archived from the original on August 12, 2011. Retrieved June 8, 2011.
- ^ "Official Press Release From Nintendo Details The Wii U And Gives Information on New Titles". Gameon.co.uk. Archived from the original on March 14, 2012. Retrieved November 19, 2012.
- ^ Saenz, Aaron (June 7, 2011). "Nintendo's New Wii U Wows at E3, and Changes Gaming Forever…Again". singularityhub.com. Archived from the original on June 10, 2011. Retrieved June 8, 2011.
- ^ Dickinson, Derek. "Nindendo Wii 2, Project Cafe: the Milestone of Next Generation". brothersoft.com. Archived from the original on January 28, 2013. Retrieved June 8, 2011.
- ^ Tassi, Paul (February 4, 2013). "EA CEO Doesn't Think Wii U is a 'Next Gen' Console". Forbes. Archived from the original on March 10, 2013. Retrieved February 28, 2013.
- ^ a b Leadbetter, Richard (February 5, 2013). "Wii U graphics power finally revealed". Eurogamer. Archived from the original on February 8, 2013. Retrieved February 28, 2013.
- ^ "Wii U technical specs". Nintendo of America. Archived from the original on February 27, 2016. Retrieved January 1, 2016.
- ^ Hussain, Tamoor (August 28, 2013). "Wii U price cut in North America, Wind Waker HD hardware bundle announced". Archived from the original on October 14, 2013. Retrieved October 15, 2013.
- ^ Brightman, James (July 7, 2016). "Wii U was expected to sell 100 million units". GamesIndustry.biz. Retrieved June 29, 2023.
- ^ "Wii U has sold just over half of what the GameCube did in the same span". NintendoToday. April 23, 2014. Archived from the original on June 6, 2021. Retrieved June 6, 2021.
- ^ "Final Wii U models discontinued in Japan – Polygon". www.polygon.com. January 31, 2017. Archived from the original on February 28, 2017. Retrieved June 21, 2017.
- ^ Bishop, Bryan (February 20, 2013). "Sony announces the PlayStation 4". The Verge. Archived from the original on December 7, 2013. Retrieved February 20, 2013.
- ^ Conditt, Jessica (February 21, 2013). "PS4 Eye has two cameras: One to watch you, one to make you pretty". Joystiq. Archived from the original on May 30, 2013. Retrieved February 21, 2013.
- ^ "Xbox One: a next-gen console with a focus on interactive TV and apps". The Verge. May 21, 2013. Archived from the original on June 7, 2013. Retrieved May 25, 2013.
- ^ "Xbox One guide brings HDMI in/out, overlays for live TV". Engadget. May 21, 2013. Archived from the original on June 8, 2013. Retrieved May 25, 2013.
- ^ a b Warren, Tom (January 13, 2022). "Microsoft has discontinued all Xbox One consoles". The Verge. Archived from the original on May 12, 2022. Retrieved January 13, 2022.
- ^ "Third Quarter Financial Results Briefing for Fiscal Year Ending March 2015". nintendo.co.jp. Archived from the original on September 21, 2021. Retrieved November 14, 2019.
- ^ "Nintendo announces new gaming hardware platform codenamed NX". The Guardian. March 17, 2015. Archived from the original on November 8, 2020. Retrieved November 24, 2020.
- ^ Robert Purchese (December 18, 2018). "Nintendo Switch the fastest-selling US console this generation". Eurogamer. Retrieved June 2, 2023.
- ^ a b c d e Sliva, Marty (January 12, 2017). "Nintendo Switch Price and Release Date Revealed". IGN. Archived from the original on March 27, 2018. Retrieved March 28, 2018.
- ^ Sledge, Kyle (September 7, 2016). "PS4 Slim Price and Release Date Revealed". Archived from the original on February 16, 2017. Retrieved February 16, 2017.
- ^ a b c d Hussain, Tamoor; Pereira, Chris. "PS4 Pro: Specs, Release Date, and Price Confirmed". Archived from the original on September 9, 2016. Retrieved September 9, 2016.
- ^ "21 launch countries listed for Xbox One". June 14, 2013. Archived from the original on June 18, 2013. Retrieved June 15, 2013.
- ^ Makuch, Eddie (April 23, 2014). "box One hits Japan Sept. 4 -- Will it find success where Xbox 360 did not?". GameSpot. Archived from the original on September 29, 2014. Retrieved April 23, 2014.
- ^ Warren, Tom (June 11, 2017). "Xbox One X is Microsoft's next game console, arriving on November 7th for $499". The Verge. Archived from the original on June 12, 2017. Retrieved June 21, 2017.
- ^ a b c d Goldfarb, Andrew (June 10, 2013). "E3 2013: PlayStation 4 Launching for $399". IGN. Archived from the original on February 9, 2019. Retrieved February 11, 2019.
- ^ a b House, Andy (September 7, 2016). "PS4 Pro and slimmer, lighter PS4 revealed". PlayStation Blog. Archived from the original on May 17, 2022. Retrieved May 17, 2022.
- ^ a b Purchese, Robert (June 15, 2016). "Microsoft announces the Xbox One S price and release date – UPDATE: UK pricing revealed". EUROGAMER. Archived from the original on May 17, 2022. Retrieved May 17, 2022.
- ^ Kolokythas, Panagiotis (November 7, 2017). "Xbox One X jetzt erhältlich – alle Infos zum Launch". PC-WELT (in German). Archived from the original on May 22, 2022. Retrieved May 17, 2022.
- ^ Frank, Allegra (January 31, 2017). "Final Wii U models discontinued in Japan". Polygon. Archived from the original on February 9, 2019. Retrieved February 8, 2019.
- ^ Robinson, Andy (January 5, 2021). "Sony Japan confirms PS4 Pro and 'all but one' PS4 model have been discontinued". Video Games Chronicle. Archived from the original on January 5, 2021. Retrieved January 5, 2021.
- ^ "The Xbox One Is Now an Ex-Box". Kotaku. Archived from the original on February 12, 2019. Retrieved February 11, 2019.
- ^ Warren, Tom (July 16, 2020). "Microsoft discontinues Xbox One X and Xbox One S digital edition ahead of Series X launch". The Verge. Vox Media. Archived from the original on July 17, 2020. Retrieved July 16, 2020.
- ^ "IR Information : Sales Data – Dedicated Video Game Sales Units". Nintendo Co., Ltd. December 31, 2017. Archived from the original on June 21, 2017. Retrieved January 31, 2019.
- ^ Strickland, Derek (May 16, 2024). "Nintendo Switch breaks 141 million sales, expected to beat DS by March 2025". TweakTown. Retrieved May 19, 2024.
- ^ "PS5 shipments top 19.3 million; PS4 tops 117.2 million". Gematsu. May 10, 2022. Archived from the original on November 21, 2022. Retrieved May 15, 2022.
- ^ "Xbox Series X/S Has Sold 21 Million Units, Xbox One at 58 Million, as Per Microsoft Brazil Presentation". Gaming Bolt. Retrieved July 1, 2023.
- ^ "PLAYSTATION™NETWORK MONTHLY ACTIVE USERS REACHES 103 MILLION" (Press release). Sony. January 6, 2020. Archived from the original on January 13, 2020. Retrieved January 6, 2020.
- ^ "IR Information : Financial Data – Top Selling Title Sales Units – Wii U Software". Nintendo. Archived from the original on October 31, 2019. Retrieved February 8, 2019.
- ^ a b "IR Information : Sales Data – Top Selling Title Sales Units". Nintendo Co., Ltd. Archived from the original on August 5, 2021. Retrieved February 1, 2021.
- ^ Ramsey, Robert (October 20, 2021). "God of War Sales Hit a Staggering 19.5 Million Copies on PS4". Push Square. Archived from the original on September 25, 2022. Retrieved February 3, 2022.
- ^ "PUBG Has Sold 8 Million Copies on Xbox One". ScreenRant. July 4, 2018. Archived from the original on September 23, 2020. Retrieved February 8, 2019.
- ^ Spencer (September 13, 2012). "Wii U Has 2 GB of Main Memory, Discs Are 25 GB". Siliconera. Archived from the original on May 2, 2020. Retrieved November 19, 2012.
- ^ Yin-Poole, Wesley (March 13, 2017). "Why Nintendo Switch games are ending up more expensive". Eurogamer. Archived from the original on February 12, 2019. Retrieved February 10, 2019.
- ^ "Spec Analysis: PlayStation 4". Eurogamer.net. February 21, 2013. Archived from the original on April 19, 2013. Retrieved July 7, 2013.
- ^ a b c d Thang, Jimmy. "Xbox One S Review". GameSpot. Archived from the original on September 17, 2016. Retrieved September 23, 2016.
- ^ "Wii U Will Be Region-Locked". IGN. September 24, 2012. Archived from the original on November 6, 2012. Retrieved November 19, 2012.
- ^ Smith, Mat (June 11, 2013). "The PS4 won't be region-locked". Engadget. Archived from the original on June 15, 2013. Retrieved June 30, 2013.
- ^ "DLC you buy will need to match the region of the game." Are PlayStation 4 digital games region locked?
- ^ "Your Feedback Matters – Update on Xbox One". Xbox.com. June 19, 2013. Archived from the original on January 1, 2015. Retrieved June 30, 2013.
- ^ MacGregor, Alice (May 7, 2015). "Xbox One firmware update removes 'Region Lock' in China". The Stack. Archived from the original on November 26, 2015. Retrieved November 25, 2015.
- ^ Crecente, Brian (January 5, 2015). "PlayStation Now all-you-can-play subscriptions hit next week for $20 a month, $45 for three months". Polygon. Archived from the original on January 5, 2015. Retrieved January 5, 2015.
- ^ "Microsoft is bringing Xbox 360 games to the Xbox One". The Verge. June 15, 2015. Archived from the original on October 3, 2017. Retrieved June 15, 2015.
- ^ "Xbox One will play Xbox 360 games, preview members can try it today". Engadget. AOL Inc. June 15, 2015. Archived from the original on October 3, 2017. Retrieved June 15, 2015.
- ^ "Xbox 360 backward compatibility coming to Xbox One". Ars Technica. Conde Nast Digital. June 15, 2015. Archived from the original on April 3, 2017. Retrieved June 15, 2015.
- ^ Mudgal, Kartik (November 29, 2012). "Wii U CPU and GPU Clock Speeds revealed, slower than PS3/360". GamingBolt.com. Archived from the original on August 19, 2017. Retrieved November 29, 2012.
- ^ Schiesser, Tim (December 19, 2016). "Nintendo Switch reportedly runs a lot slower when undocked". TechSpot. Archived from the original on March 28, 2018. Retrieved March 3, 2018.
- ^ "The PS4, with a clock speed of 8 x 1.6 GHz (or 43X the PS2).2 + 2 doesn't…". Sony UK. Archived from the original on January 7, 2016. Retrieved January 1, 2016 – via Google+.
- ^ Soper, Taylor (September 3, 2013). "Xbox One now in full production with improved CPU performance". GeekWire. Archived from the original on October 17, 2013. Retrieved September 3, 2013.
- ^ a b c d e Plunkett, Luke (June 12, 2017). "Here Are The Xbox One X's Specs". kotaku.com. Archived from the original on June 19, 2017. Retrieved June 21, 2017.
- ^ "AMD's Jaguar Architecture: The CPU Powering Xbox One, PlayStation 4, Kabini & Temash". Anandtech. May 23, 2013. Archived from the original on December 11, 2013. Retrieved June 30, 2013.
- ^ a b c "The Xbox One: Hardware Analysis & Comparison to PlayStation 4". Eurogamer. Archived from the original on June 7, 2013. Retrieved May 24, 2013.
- ^ "Wii U's Memory Bandwidth, GPU More Powerful Than We Thought?". CINEMABLEND. February 23, 2014. Archived from the original on February 9, 2019. Retrieved February 8, 2019.
- ^ a b Leadbetter, Richard (August 2, 2016). "Xbox One S performance boost revealed". Eurogamer. Archived from the original on January 9, 2019. Retrieved February 8, 2019.
- ^ "How The Removal of eSRAM Will Help Games Development On Xbox One Scorpio". Archived from the original on February 9, 2019. Retrieved February 8, 2019.
- ^ "PS4 Pro vs. PS4 Slim vs. PS4: 2,5 Konsolengenerationen im Hardware-Vergleich [Update]". PC Games Hardware. November 8, 2016. Archived from the original on February 3, 2021. Retrieved January 11, 2021.
- ^ "TSMC is rumoured to be creating a new 7nm console chip | OC3D News". www.overclock3d.net. April 30, 2018. Archived from the original on February 9, 2019. Retrieved February 8, 2019.
- ^ a b "PlayStation 4 Teardown". iFixit. November 15, 2013. Archived from the original on June 9, 2019. Retrieved November 22, 2013.
- ^ "AMD and Nintendo Join Forces in Creating A New Way to Enjoy Console Gaming Entertainment". Marketwire.com. June 7, 2011. Archived from the original on December 21, 2012. Retrieved June 7, 2011.
- ^ a b c d e f g h i j "AMD Wii U GPU Specs". TechPowerUp. Archived from the original on May 1, 2023. Retrieved February 10, 2019.
- ^ a b Leadbetter, Richard (February 25, 2017). "New performance mode boosts Switch mobile clocks by 25 per cent". Eurogamer.net. Archived from the original on February 27, 2018. Retrieved March 3, 2018.
- ^ a b c d e f "NVIDIA Tegra X1 Specs". TechPowerUp. Archived from the original on May 1, 2023. Retrieved February 10, 2019.
- ^ a b c d e f g h i j "AMD Playstation 4 Pro GPU Specs". TechPowerUp. Archived from the original on March 24, 2023. Retrieved February 10, 2019.
- ^ a b Leadbetter, Richard (May 9, 2019). "Switch's 'boost mode' tested: what is it and how does it work?". Eurogamer. Archived from the original on June 4, 2020. Retrieved December 8, 2019.
- ^ a b c d e f g h i "AMD Xbox One X GPU Specs". TechPowerUp. Archived from the original on May 1, 2023. Retrieved February 11, 2019.
- ^ "MNR 486: Marc Whitten updates us on the progress of Xbox One". Xbox Live's Major Nelson. Archived from the original on August 4, 2013. Retrieved August 2, 2013.
- ^ Leadbetter, Richard (August 2, 2016). "Xbox One S performance boost revealed". Eurogamer. Archived from the original on September 22, 2016. Retrieved September 23, 2016.
- ^ Cutress, Ian. "Microsoft's Project Scorpio: More Hardware Details Revealed". AnandTech. Archived from the original on July 1, 2017. Retrieved June 21, 2017.
- ^ a b c Demerjian, Charlie (August 26, 2013). "XBox One details in pictures". SemiAccurate. Archived from the original on August 26, 2013. Retrieved August 27, 2013.
- ^ "AMD Wii U GPU". TechPowerUp. Archived from the original on May 1, 2023. Retrieved July 7, 2013.
- ^ "AMD Liverpool GPU". TechPowerUp. Archived from the original on May 1, 2023. Retrieved July 5, 2013.
- ^ "Nintendo Wii U Teardown". AnandTech. Archived from the original on December 5, 2015. Retrieved May 24, 2013.
- ^ "Switch RAM specs revealed: Samsung LPDDR4 with 25 GB/s bandwidth – NintendoToday". NintendoToday. February 25, 2017. Archived from the original on February 27, 2017. Retrieved March 28, 2018.
- ^ Wii U Tech Specs Archived September 3, 2019, at the Wayback Machine. IGN. Retrieved on January 25, 2014.
- ^ Goldfarb, Andrew (July 26, 2013). "3.5GB of PlayStation 4 RAM Reportedly Reserved for OS". IGN. Archived from the original on February 9, 2019. Retrieved February 8, 2019.
- ^ Sarkar, Samit (June 8, 2017). "Xbox Scorpio developers now have 1 GB of extra RAM". Polygon. Archived from the original on February 9, 2019. Retrieved February 8, 2019.
- ^ Plunkett, Luke (June 11, 2013). "Specs Sheet Says The PS4 Has A 500 GB Hard Drive, Camera Not Included". Archived from the original on November 29, 2014. Retrieved June 11, 2013.
- ^ Yoshida, Shuhei. "And yes, PS4's HDD is upgradable like PS3 <3". twitter.com. Archived from the original on October 17, 2017. Retrieved June 11, 2013.
- ^ Stevens, Tim (May 21, 2013). "Xbox One has non-replaceable hard drive, external storage is supported". Engadget. Archived from the original on June 8, 2013. Retrieved June 30, 2013.
- ^ "| Wii U Internal Storage Space Information". Nintendo. Archived from the original on November 18, 2012. Retrieved November 19, 2012.
- ^ a b c d e f "Technical Specs – Nintendo Switch™ Official Site – System hardware, console specs". www.nintendo.com. Archived from the original on March 8, 2018. Retrieved March 3, 2018.
- ^ Gartenberg, Chaim (February 3, 2017). "The PS4 will support external hard drives in upcoming update". The Verge. Archived from the original on February 3, 2017. Retrieved February 3, 2017.
- ^ Karmali, Luke (May 21, 2014). "Xbox One June Update Bringing External Storage and Real Names". IGN. Archived from the original on September 25, 2022. Retrieved July 11, 2014.
- ^ Devine, Richard; Brown, Matt (December 8, 2017). "How to choose and use an Xbox One external hard drive". Mobile Nations. Windows Central. Archived from the original on May 2, 2018. Retrieved May 2, 2018.
- ^ Shuman, Sid (October 30, 2013). "PS4: The Ultimate FAQ – North America". PlayStation Blog. Archived from the original on October 31, 2013. Retrieved October 31, 2013.
- ^ "PS4: The Ultimate FAQ – North America – PlayStation.Blog". PlayStation Blog. October 30, 2013. Archived from the original on October 31, 2013. Retrieved January 24, 2014.
- ^ a b c d e f g Pereira, Chris; Hussain, Tamoor (September 7, 2016). "PS4 Pro: Specs, Release Date, and Price Confirmed". GameSpot. Archived from the original on September 22, 2016. Retrieved September 23, 2016.
- ^ Gurry, Lisa (August 8, 2013). "Unboxing Xbox One". Xbox Wire. Archived from the original on December 3, 2013. Retrieved January 24, 2014.
- ^ "Benefits of upgrading to Xbox One X or Xbox One S". Xbox Support. Archived from the original on November 13, 2017. Retrieved November 12, 2017.
- ^ Brown, Peter (September 19, 2013). "Microsoft on Xbox One vertical orientation: "Do it at your own risk"". GameSpot. Archived from the original on January 23, 2014. Retrieved January 24, 2014.
- ^ Crecente, Brian (June 15, 2017). "Xbox One X can be placed vertically with optional stand". Polygon. Archived from the original on July 29, 2019. Retrieved July 29, 2019.
- ^ Hachman, Mark (May 6, 2014). "Study: Xbox One, PS4 consume ridiculous amounts of unnecessary power". PC World. Archived from the original on April 18, 2015. Retrieved April 12, 2015.
- ^ a b Blair, Frank. "Here's how the Xbox One S stacks up to the original It's smaller and supports 4K video streaming, but not 4K gaming". PC World. Archived from the original on August 28, 2016. Retrieved August 28, 2016.
- ^ "About TV resolutions and Xbox One". Xbox. Microsoft. Archived from the original on February 5, 2021. Retrieved July 30, 2019.
- ^ Brown, Matt` (March 3, 2018). "How to enable Xbox One 1440p support for Xbox One X and Xbox One S". Mobile Nations. Windows Central. Archived from the original on May 2, 2018. Retrieved May 2, 2018.
- ^ Brunner, Grant (August 18, 2014). "August Xbox One system update brings 3D, remote downloads – ExtremeTech". ExtremeTech. Archived from the original on August 5, 2017. Retrieved March 28, 2018.
- ^ McWhertor, Michael (September 3, 2014). "PS4 Remote Play is coming to Sony Xperia Z3 phones and tablets this November". Polygon. Archived from the original on October 6, 2014. Retrieved October 1, 2014.
- ^ "Updated Sony Confirms Vita Remote Play For PS4 Games Is (Mostly) Mandatory". Game Informer. June 26, 2013. Archived from the original on July 1, 2022. Retrieved June 30, 2013.
- ^ Gilbert, Ben (June 13, 2013). "Sony's Shuhei Yoshida talks Remote Play ubiquity on PlayStation 4, not bundling the Eye with the console". Engadget. Archived from the original on June 19, 2013. Retrieved June 30, 2013.
- ^ Orland, Kyle (January 21, 2015). "Windows 10 includes in-home game streaming from Xbox One". Ars Technica. Archived from the original on January 23, 2015. Retrieved January 22, 2015.
- ^ "Xbox One iFixit Teardown". November 21, 2013. Archived from the original on November 21, 2013. Retrieved November 22, 2013.
- ^ Sakr, Sharif (May 21, 2013). "Xbox One hardware and specs: 8-core CPU, 8 GB RAM, 500 GB hard drive and more". Engadget. Archived from the original on May 24, 2013. Retrieved June 30, 2013.
- ^ "Xbox One S Teardown". iFixit. August 3, 2016. Archived from the original on September 22, 2016. Retrieved September 23, 2016.
- ^ "Wii U GameCube controller adapter compatible with more than just Smash Bros". Eurogamer. October 8, 2014. Archived from the original on October 10, 2014. Retrieved December 24, 2014.
- ^ "Controller Pairing FAQ | Nintendo Support". en-americas-support.nintendo.com. Archived from the original on March 23, 2019. Retrieved March 28, 2018.
- ^ "Vita as a PS4 Controller Clarified". IGN. July 29, 2013. Archived from the original on August 1, 2013. Retrieved August 23, 2013.
- ^ Brown, Matt (August 2, 2016). "How to claim your free Kinect adapter for the Xbox One S". Mobile Nations. Windows Central. Archived from the original on September 24, 2016. Retrieved September 23, 2016.
- ^ Jackson, Mike (May 21, 2013). "Next-gen Xbox Live details: Background downloads, skill tracking, 1000 friends". Computer and Video Games. Archived from the original on December 3, 2013. Retrieved January 24, 2014.
- ^ "Nintendo Switch Online – Nintendo Switch™ Official site – Online gaming, multiplayer, voice chat". www.nintendo.com. Archived from the original on April 1, 2021. Retrieved March 28, 2018.
- ^ "PS4 online multiplayer gaming requires PlayStation Plus subscription". Polygon. June 10, 2013. Archived from the original on June 15, 2013. Retrieved June 10, 2013.
- ^ PS4 online multiplayer requirements Archived February 1, 2015, at archive.today, support.us.playstation.com, November 3, 2014.
- ^ Giret, Laurent (October 13, 2020). "Cloud saves on Xbox 360 will soon no longer require an Xbox Live Gold subscription". Onmsft.com. Archived from the original on May 23, 2021.
- ^ "How to Edit and Post Screenshots to Facebook or Twitter | Nintendo Switch | Nintendo Support". en-americas-support.nintendo.com. Archived from the original on December 12, 2019. Retrieved March 28, 2018.
- ^ "How to Capture and Edit Gameplay Video | Nintendo Switch | Nintendo Support". en-americas-support.nintendo.com. Archived from the original on October 20, 2017. Retrieved March 28, 2018.
- ^ "How to Share Captured Gameplay Videos | Nintendo Switch | Nintendo Support". en-americas-support.nintendo.com. Archived from the original on October 20, 2019. Retrieved March 28, 2018.
- ^ "Xbox One will soon capture your epic plays in full HD". Engadget. Archived from the original on November 7, 2017. Retrieved November 7, 2017.
- ^ "Game DVR on Xbox One X will support up to 4K recording with HDR". Neowin. Archived from the original on November 7, 2017. Retrieved November 7, 2017.
- ^ Xbox One Can Capture Up to 5 Minutes of Gameplay, PS4 Can Store Up to 15 Archived July 29, 2013, at the Wayback Machine. Gengame (July 22, 2013). Retrieved on August 23, 2013.
- ^ "Downloading Nintendo Switch software updates". Nintendo. Archived from the original on May 1, 2023. Retrieved March 28, 2018.
- ^ McFerran, Damien (May 1, 2013). "Smartphones, and tablets to be gamer's primary screen in 2017". Nintendo Life. Archived from the original on September 5, 2015.
- ^ a b c d "Launch of New Portable Game Machine" (PDF) (Press release). Minami-ku, Kyoto: Nintendo. March 23, 2010. Archived (PDF) from the original on September 11, 2019. Retrieved March 23, 2010.
- ^ Tabuchi, Hiroko (March 23, 2010). "Nintendo to Make 3-D Version of Its DSi Handheld Game". Archived from the original on March 27, 2010. Retrieved April 24, 2010.
- ^ Tabuchi, Hiroko (March 23, 2010). "Nintendo to Make 3-D Version of Its DS Handheld Game". The New York Times. Archived from the original on March 29, 2010. Retrieved April 4, 2010.
- ^ Alexander, Leigh (January 15, 2010). "Analyst: DS Successor To Hit In Next 15 Months?". Gamasutra. Think Services. Archived from the original on May 9, 2010. Retrieved April 4, 2010.
- ^ "Nintendo 3DS vs. PS Vita: Handheld Wars, The Next Generation". IndustryGamers.com. Eurogamer Network Ltd. September 16, 2011. Archived from the original on April 19, 2012. Retrieved November 1, 2011.
- ^ "Nintendo's 3DS Hits the U.S. On March 27 for $249.99". Kotaku. January 19, 2011. Archived from the original on August 24, 2012. Retrieved February 26, 2018.
- ^ "Nintendo's 3DS Hits Europe on March 25". Kotaku. January 19, 2011. Archived from the original on May 9, 2013. Retrieved February 26, 2018.
- ^ "What Do You Think About Nintendo's Big 3DS Announcement?". IGN. July 28, 2011. Archived from the original on October 8, 2013. Retrieved July 28, 2011.
- ^ "Nintendo Reveals 3DS XL – IGN". June 22, 2012. Archived from the original on June 25, 2012. Retrieved March 14, 2020 – via www.ign.com.
- ^ "Nintendo 3DS family comparison chart" (PDF) (PDF). Nintendo of Europe. Retrieved August 28, 2013.[dead link ]
- ^ "Nintendo Announces a New Member to the Nintendo 3DS Family". Nintendo Australia. August 29, 2013. Archived from the original on June 24, 2018. Retrieved August 29, 2013.
- ^ "Nintendo announces two New Nintendo 3DS systems coming this fall". Nintendo of America. August 31, 2015. Archived from the original on July 30, 2016. Retrieved July 22, 2016.
- ^ a b Plunkett, Luke (April 28, 2017). "Nintendo Announces The New 2DS XL". Kotaku. Archived from the original on April 28, 2017. Retrieved April 28, 2017.
- ^ Purchese, Robert (June 7, 2011). "NGP becomes PlayStation Vita". Eurogamer. Archived from the original on September 24, 2015. Retrieved June 7, 2011.
- ^ Moriarty, Colin (September 14, 2011). "TGS: Sony Reveals Vita's Release Date". IGN. Archived from the original on July 22, 2018. Retrieved September 14, 2011.
- ^ Grant, Adam (October 19, 2011). "PlayStation Vita Launches From 22 February 2012". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on February 20, 2016. Retrieved October 19, 2011.
- ^ Tretton, Jack (October 18, 2011). "Get Ready: PS Vita is Coming February 22nd". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on May 29, 2016. Retrieved October 19, 2011.
- ^ a b c d e f g h Cullen, Johnny (January 24, 2011). "Sony outs tech specs for NGP". VG247. Archived from the original on January 30, 2011. Retrieved January 25, 2011.
- ^ Savov, Vlad (January 27, 2011). "Sony's next PSP, codenamed NGP". Engadget. Archived from the original on March 15, 2012. Retrieved January 29, 2011.
- ^ "Sony US FAQ". Sony. October 14, 2011. Archived from the original on October 16, 2011. Retrieved October 19, 2011.
- ^ Robinson, Martin (June 2, 2011). "NGP's backwards compatibility unveiled". Eurogamer. Archived from the original on January 27, 2016. Retrieved June 2, 2011.
- ^ Baker, Chris (June 28, 2017). "PlayStation Vita's Rebirth as a Boutique Platform". Glixel. Archived from the original on November 16, 2017. Retrieved July 7, 2017.
- ^ Kim, Matt (September 20, 2018). "PS Vita Production in Japan Will End in 2019, No Successor Planned". USgamer. Archived from the original on May 14, 2019. Retrieved October 2, 2018.
- ^ a b Liptak, Andrew (March 2, 2019). "Sony has officially stopped producing the PS Vita". The Verge. Archived from the original on March 10, 2019. Retrieved March 4, 2019.
- ^ Khan, Imran (September 20, 2018). "PlayStation Vita Production To End In 2019 With No Successor Planned". Game Informer. Archived from the original on August 25, 2019. Retrieved July 16, 2019.
- ^ Gilbert, Ben (September 24, 2018). "Sony will exit portable gaming market in 2019, leaving market open to Nintendo". Business Insider. Archived from the original on June 24, 2019. Retrieved February 15, 2020.
- ^ a b c d e "Hardware – 3dbrew". Archived from the original on December 27, 2012. Retrieved February 26, 2015.
- ^ Kaluszka, Aaron (January 19, 2011). "3DS North American Price, Date, Colors Set". Nintendo World Report. Archived from the original on July 14, 2011. Retrieved June 8, 2011.
- ^ $250 3DS launching March 27 Archived December 5, 2011, at the Wayback Machine GameSpot
- ^ Vuckovic, Nick (February 8, 2011). "Nintendo 3DS launches in Australia on March 31st for $349". Vooks.net. Archived from the original on March 25, 2012. Retrieved February 8, 2011.
- ^ "New Nintendo 2DS XL portable system to launch in Australia & New Zealand on June 15!". Nintendo. Archived from the original on July 19, 2017. Retrieved August 26, 2017.
- ^ Munir, Bob (June 6, 2011). "E3: Sony's PlayStation Vita due end of 2011 for $249". destructoid.com. Archived from the original on June 9, 2011. Retrieved June 8, 2011.
- ^ "11 October 2011. Retrieved 22 August 2013". Au.playstation.com. Archived from the original on September 7, 2015. Retrieved January 24, 2014.
- ^ a b "3DS price cut 40% in Japan, now $169.99 in the U.S. – Video Games Reviews, Cheats". Geek.com. July 28, 2011. Archived from the original on January 1, 2012. Retrieved August 4, 2011.
- ^ "An exciting message for people who own a Nintendo 3DS and those who want to". Nintendo.com. Archived from the original on September 24, 2011. Retrieved August 4, 2011.
- ^ Reilly, Luke (August 20, 2013). "IGN. 2013-08-20. Retrieved 2013-08-22". Ign.com. Archived from the original on January 9, 2014. Retrieved January 24, 2014.
- ^ Lester, Jonathan. "Dealspwn. 21 August 2013. Retrieved 22 August 2013". Dealspwn.com. Archived from the original on November 11, 2013. Retrieved January 24, 2014.
- ^ Cosimano, Mike (January 5, 2015). "Nintendo has seemingly discontinued the original 3DS". Destructoid. Archived from the original on March 10, 2019. Retrieved March 4, 2019.
- ^ Hilliard, Kyle (November 30, 2014). "Japan To Discontinue 3DS XL Soon". Game Informer. Archived from the original on April 13, 2019. Retrieved March 4, 2019.
- ^ Frank, Allegra (July 13, 2017). "New Nintendo 3DS production ends in Japan". Polygon. Archived from the original on December 22, 2017. Retrieved July 18, 2017.
- ^ Phillips, Tom (July 14, 2017). "New Nintendo 3DS discontinued". Eurogamer. Archived from the original on March 12, 2018. Retrieved July 14, 2017.
- ^ "Compare Nintendo 3DS Vs. Nintendo 2DS – Nintendo 3DS Family of Systems". Archived from the original on July 25, 2019. Retrieved August 27, 2019.
- ^ "Nintendo 3DS Family". Nintendo of Europe GmbH. Archived from the original on May 9, 2022. Retrieved September 17, 2020.
- ^ "ニンテンドー3DSシリーズ|任天堂". 任天堂ホームページ. Archived from the original on September 17, 2020. Retrieved September 17, 2020.
- ^ "Nintendo has discontinued the 3DS". www.theverge.com. September 17, 2020. Archived from the original on September 17, 2020. Retrieved January 11, 2021.
- ^ "IR Information : Sales Data – Hardware and Software Sales Units". Nintendo Co., Ltd. September 30, 2019. Archived from the original on March 26, 2014. Retrieved November 3, 2019.
- ^ "Consolidated Financial Highlights – Q4 FY2023" (PDF). Nintendo. May 9, 2023. Retrieved June 2, 2023.
- ^ "IR Information : Sales Data – Top Selling Software Sales Units – Nintendo 3DS Software". Nintendo Co., Ltd. March 31, 2019. Archived from the original on January 23, 2017. Retrieved May 22, 2019.
- ^ Parijat, Shubhankar (June 3, 2012). "Uncharted: Golden Abyss sells over 500,000 units worldwide". GamingBolt. Archived from the original on August 5, 2019. Retrieved August 5, 2019.
- ^ "Nintendo 3DS Region Locked – IGN". Uk.ign.com. January 11, 2011. Archived from the original on December 12, 2019. Retrieved November 19, 2012.
- ^ Pereira, Chris. "Vita is Not Region Locked, Says Sony Exec". 1up.com. Archived from the original on March 17, 2013. Retrieved November 19, 2012.
- ^ a b "Nintendo 3DS Hardware Specs". Nintendo of America. Archived from the original on January 18, 2013. Retrieved January 1, 2016.
- ^ a b c d e f "Official PlayStation website: PlayStation Vita, PS Vita – Specifications for PlayStation®Vita". Archived from the original on October 23, 2014. Retrieved March 7, 2011.
- ^ "Sony outs tech specs for NGP". VG247. January 27, 2011. Archived from the original on January 30, 2011. Retrieved August 4, 2011.
- ^ ""PlayStation®Vita" Expands Its Entertainment Experience by Introducing Various Applications for Social Networking Services and Communications". SYS-CON Media. August 17, 2011. Archived from the original on September 17, 2011. Retrieved September 4, 2011.
- ^ McFerran, Damien (October 12, 2013). "Nintendo 2DS review". Eurogamer. Archived from the original on December 12, 2019. Retrieved October 26, 2013.
- ^ Lowe, Scott (December 22, 2011). "How Good is the PS Vita's Battery Life?". IGN. Archived from the original on January 26, 2013. Retrieved September 29, 2012.
- ^ "Sony PS Vita Slim review – Pocket-lint". May 6, 2014. Archived from the original on August 7, 2014. Retrieved August 19, 2014.
- ^ "Nintendo Switch Online – Nintendo Switch™ Official site – Online gaming, multiplayer, voice chat". www.nintendo.com. Archived from the original on April 1, 2021. Retrieved March 28, 2018.
- ^ Nintendo 3DS features Game Coins system Archived April 6, 2011, at the Wayback Machine aussie-nintendo
- ^ DS games on 3DS – a few more details Archived July 11, 2011, at the Wayback Machine GoNintendo